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<blockquote data-quote="Evil Josef" data-source="post: 149636" data-attributes="member: 3002"><p><strong>1) Cthulhu-esque music? I have audiogalaxy. Any suggestions? </strong></p><p></p><p>Plenty of music could be used! I suggest something a bit ethereal or ironically sinister, like Tom Waits (Watts? I can never remember) songs like 'The Black Rider'. For your modern games, stock up on some industrial music, too.</p><p></p><p><strong>2) 1920-30s or modern day?</strong> </p><p></p><p>Depends! You could honestly put the Cthulhu setting into any time period. I myself was attempting to start up a game set during the turn-of-the-millenium Crusades. I'd prefer modern day, though. Best to work with a setting one is familiar with, so as to inject the unfamiliar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>3) Is math really all that important because i suck at it. </strong></p><p></p><p>No more important than it is in D&D 3e.</p><p></p><p><strong>4) Online sources (i have) but what about cool newpaper clippings or photos? </strong></p><p></p><p>How about looking through some Giger paintings? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>5) How should i get them together (i guess it depends on the setting now doesnt it?) </strong></p><p></p><p>You're right! Does. This is a little too broad. It would depend on the focus of your campaign, really. Keep in mind, you don't have to adhere strictly to the Mythos, either.</p><p></p><p><strong>6) To Cast A Deadly Spell and Witch Hunt were movies based on Cthulhu. Or are those too cheesy?</strong></p><p></p><p>Haven't seen 'em. I'm only including this for completion's sake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Evil Josef, post: 149636, member: 3002"] [b]1) Cthulhu-esque music? I have audiogalaxy. Any suggestions? [/b] Plenty of music could be used! I suggest something a bit ethereal or ironically sinister, like Tom Waits (Watts? I can never remember) songs like 'The Black Rider'. For your modern games, stock up on some industrial music, too. [b]2) 1920-30s or modern day?[/b] Depends! You could honestly put the Cthulhu setting into any time period. I myself was attempting to start up a game set during the turn-of-the-millenium Crusades. I'd prefer modern day, though. Best to work with a setting one is familiar with, so as to inject the unfamiliar. ;) [b]3) Is math really all that important because i suck at it. [/b] No more important than it is in D&D 3e. [b]4) Online sources (i have) but what about cool newpaper clippings or photos? [/b] How about looking through some Giger paintings? :) [b]5) How should i get them together (i guess it depends on the setting now doesnt it?) [/b] You're right! Does. This is a little too broad. It would depend on the focus of your campaign, really. Keep in mind, you don't have to adhere strictly to the Mythos, either. [b]6) To Cast A Deadly Spell and Witch Hunt were movies based on Cthulhu. Or are those too cheesy?[/b] Haven't seen 'em. I'm only including this for completion's sake. ;) [/QUOTE]
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