Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
more custom magic item price inquiries
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gnfnrf" data-source="post: 3711157" data-attributes="member: 2373"><p>Yes.</p><p></p><p>However, magic item pricing is an art, not a science.</p><p></p><p>For an item of mobility, there are two ways to price it.</p><p></p><p>First, treat it as a conditional dodge bonus to AC on an item. Ignoring for the moment that items are never supposed to grant dodge bonuses to AC, this is an "other" bonus type at +4, so we get 4*4*2500, or 40k.</p><p></p><p>Most conditional effects cut the cost by half or more, and this condition (AoOs due to movement) is pretty restrictive, so a quarter seems reasonable. That gets us 10k.</p><p></p><p>Second, consider the armor property. An incremental +1 bonus can cost any of the following marginal amounts.</p><p> </p><p>3k, 5k, 7k, 9k, 11k, 13k, 15k, 17k, 19k</p><p></p><p>Exactly where in this range you choose is at what total armor enhancement it becomes cheaper to buy the item separately instead of add it to the armor. At 10k, it still makes sense to add it to +4 effective armor, but at +5 effective, you buy separately. That sounds right to me.</p><p></p><p></p><p>The other item is much more powerful, because unlike above, where there is no difference in play with the effect on armor or in another item, for this effect, having it separate from the weapon is very useful.</p><p></p><p>The same table applies, only weapon costs are doubled.</p><p></p><p>6k, 10k, 14k, 18k, 22k, 26k, 30k, 34k, 36k</p><p></p><p>Choosing the same sweet spot as above gets us 20k.</p><p></p><p>However, this item, at a minimum, will affect both the primary melee and primary ranged weapon of anyone who wields it. That essentially doubles its value right there. That is where the starting value of 40k comes from. However, it can be more valuable than even that to someone who likes to switch weapons a lot in combat, so it might be even more expensive. And it allows someone to switch weapons permanently, selling the old one, but keep the investment.</p><p></p><p>On the other hand, it only adds 3.5 average damage, so it can't be worth THAT much. A +6 Strength item adds 3 damage to melee and some ranged attacks and only costs 36k, and give bonuses to hit as well.</p><p></p><p>So, how much its worth exactly depends on how you value the flexibility of the item vs the ultimate limitation of its effects. </p><p></p><p>--</p><p>gnfnrf</p></blockquote><p></p>
[QUOTE="gnfnrf, post: 3711157, member: 2373"] Yes. However, magic item pricing is an art, not a science. For an item of mobility, there are two ways to price it. First, treat it as a conditional dodge bonus to AC on an item. Ignoring for the moment that items are never supposed to grant dodge bonuses to AC, this is an "other" bonus type at +4, so we get 4*4*2500, or 40k. Most conditional effects cut the cost by half or more, and this condition (AoOs due to movement) is pretty restrictive, so a quarter seems reasonable. That gets us 10k. Second, consider the armor property. An incremental +1 bonus can cost any of the following marginal amounts. 3k, 5k, 7k, 9k, 11k, 13k, 15k, 17k, 19k Exactly where in this range you choose is at what total armor enhancement it becomes cheaper to buy the item separately instead of add it to the armor. At 10k, it still makes sense to add it to +4 effective armor, but at +5 effective, you buy separately. That sounds right to me. The other item is much more powerful, because unlike above, where there is no difference in play with the effect on armor or in another item, for this effect, having it separate from the weapon is very useful. The same table applies, only weapon costs are doubled. 6k, 10k, 14k, 18k, 22k, 26k, 30k, 34k, 36k Choosing the same sweet spot as above gets us 20k. However, this item, at a minimum, will affect both the primary melee and primary ranged weapon of anyone who wields it. That essentially doubles its value right there. That is where the starting value of 40k comes from. However, it can be more valuable than even that to someone who likes to switch weapons a lot in combat, so it might be even more expensive. And it allows someone to switch weapons permanently, selling the old one, but keep the investment. On the other hand, it only adds 3.5 average damage, so it can't be worth THAT much. A +6 Strength item adds 3 damage to melee and some ranged attacks and only costs 36k, and give bonuses to hit as well. So, how much its worth exactly depends on how you value the flexibility of the item vs the ultimate limitation of its effects. -- gnfnrf [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
more custom magic item price inquiries
Top