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General Tabletop Discussion
*Pathfinder & Starfinder
More damaging bows and crossbows unbalanced?
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<blockquote data-quote="Fifth Element" data-source="post: 3220845" data-attributes="member: 48135"><p>If you're looking to increase realism with bows in D&D, you're going to have to increase range penalties. According to the PHB, a melee attack does not represent a single swing of a sword, but rather a series of strikes and parries, with the chance of landing one solid blow.</p><p></p><p>A heavy crossbow, on the other hand, can fire a single shot up to 120 feet away without a range penalty.</p><p></p><p>All else being equal, the attack rolls on the two above attacks are the same (both based on BAB, plus ability modifier, which we'll assume is equal). A single crossbow shot fired at someone 120 feet away, versus a series of melee attack against someone 5 feet away, and both have the same probability to hit? That's a problem if you're looking for realism.</p><p></p><p>For more realism, up the damage on your missiles significantly, and up the range penalties as well (including a penalty for the first range increment).</p><p></p><p>I'm not saying you <em>should</em> do this, for it alters game balance, but you could do it if you wanted more realism.</p><p></p><p>In the real world, archers are far more deadly when en masse; they can fire volleys into throngs of opponents, without having to aim at a particular target. How easy is it to hit a single humanoid target 120 feet away? Not very bloody easy, I would say.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 3220845, member: 48135"] If you're looking to increase realism with bows in D&D, you're going to have to increase range penalties. According to the PHB, a melee attack does not represent a single swing of a sword, but rather a series of strikes and parries, with the chance of landing one solid blow. A heavy crossbow, on the other hand, can fire a single shot up to 120 feet away without a range penalty. All else being equal, the attack rolls on the two above attacks are the same (both based on BAB, plus ability modifier, which we'll assume is equal). A single crossbow shot fired at someone 120 feet away, versus a series of melee attack against someone 5 feet away, and both have the same probability to hit? That's a problem if you're looking for realism. For more realism, up the damage on your missiles significantly, and up the range penalties as well (including a penalty for the first range increment). I'm not saying you [I]should[/I] do this, for it alters game balance, but you could do it if you wanted more realism. In the real world, archers are far more deadly when en masse; they can fire volleys into throngs of opponents, without having to aim at a particular target. How easy is it to hit a single humanoid target 120 feet away? Not very bloody easy, I would say. [/QUOTE]
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More damaging bows and crossbows unbalanced?
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