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<blockquote data-quote="ProfessorCirno" data-source="post: 4973458" data-attributes="member: 65637"><p>I think the big issue with Dragonborn as Dray come from the racial feats where they breath fire and fly with wings, as someone else mentioned. That said, shoving them into an "other races" section helps a lot.</p><p></p><p>As for the issue of magic commonplace, that's something I think will be addressed in much, much bigger scope then just one post on races. Taking a race and calling them natural spellcaster mercenaries shows light on the problem, but doesn't really illuminate it enough to get happy or angry about.</p><p></p><p><em>That said.</em> This...doesn't really fit the former Dark Sun version of dray. Like, at all. They essentially took a new idea and slapped an old name on it. So that's worrisome, at least from my point of view.</p><p></p><p>Edit: What I think would help:</p><p></p><p>Remove the spellcaster mercenary bit. They aren't just your random travelling adventurer mafioso yahoos. Instead, <em>really</em> play up the Dregoth worship. Black clad warriors and travellers who preach the return of Dregoth. Dark Sun is the grey and black morality place, where your heroes aren't lawful good avengers of justice. Having a member of your party be a mysterious and heavily robbed creature who moonlights as an insidious cultist fits right in. Less mafia, more religious fanatics. So why are the Dray now wandering out of their homelands? Maybe Dregoth is sending them to gather information. Or maybe he wants them to help adventurer parties weaken the other current Dragon Kings</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4973458, member: 65637"] I think the big issue with Dragonborn as Dray come from the racial feats where they breath fire and fly with wings, as someone else mentioned. That said, shoving them into an "other races" section helps a lot. As for the issue of magic commonplace, that's something I think will be addressed in much, much bigger scope then just one post on races. Taking a race and calling them natural spellcaster mercenaries shows light on the problem, but doesn't really illuminate it enough to get happy or angry about. [I]That said.[/I] This...doesn't really fit the former Dark Sun version of dray. Like, at all. They essentially took a new idea and slapped an old name on it. So that's worrisome, at least from my point of view. Edit: What I think would help: Remove the spellcaster mercenary bit. They aren't just your random travelling adventurer mafioso yahoos. Instead, [I]really[/I] play up the Dregoth worship. Black clad warriors and travellers who preach the return of Dregoth. Dark Sun is the grey and black morality place, where your heroes aren't lawful good avengers of justice. Having a member of your party be a mysterious and heavily robbed creature who moonlights as an insidious cultist fits right in. Less mafia, more religious fanatics. So why are the Dray now wandering out of their homelands? Maybe Dregoth is sending them to gather information. Or maybe he wants them to help adventurer parties weaken the other current Dragon Kings [/QUOTE]
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