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More Dark SUn tidbits by Rich Baker
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<blockquote data-quote="Wik" data-source="post: 4964742" data-attributes="member: 40177"><p>Well, a large PC race is never gonna happen - and it'd be murder to have it happen. You'd be much easier to flank, but a lot of your "close burst 1" powers would be overkill. It really messes with the system.</p><p></p><p>Of course, I don't really see much of a problem with medium-size half-giants that act like they're large. Minotaurs are no different in the current game. Make them about eight, nine feet tall, but they take up the space of a medium creature. Remember, in 2e, there was no battle grid, and half-giants, while large, didn't really take up the space of a large creature in most games I've seen (because space wasn't really much of an issue). </p><p></p><p>Personally, I think Dark Sun needs half-giants as a playable race - they're one of the iconics, along with muls and thri-kreen. </p><p></p><p>I'd make 'em pretty simple - +2 Strength and Constitution, and give them a power that lets them deal an additional 1[w] damage on an attack... and a power that gives them reach (to simulat their large size) once per encounter. They'll deal extra damage because they can use large-size weapons. You'll quickly get a good half-giant feel, right there.</p></blockquote><p></p>
[QUOTE="Wik, post: 4964742, member: 40177"] Well, a large PC race is never gonna happen - and it'd be murder to have it happen. You'd be much easier to flank, but a lot of your "close burst 1" powers would be overkill. It really messes with the system. Of course, I don't really see much of a problem with medium-size half-giants that act like they're large. Minotaurs are no different in the current game. Make them about eight, nine feet tall, but they take up the space of a medium creature. Remember, in 2e, there was no battle grid, and half-giants, while large, didn't really take up the space of a large creature in most games I've seen (because space wasn't really much of an issue). Personally, I think Dark Sun needs half-giants as a playable race - they're one of the iconics, along with muls and thri-kreen. I'd make 'em pretty simple - +2 Strength and Constitution, and give them a power that lets them deal an additional 1[w] damage on an attack... and a power that gives them reach (to simulat their large size) once per encounter. They'll deal extra damage because they can use large-size weapons. You'll quickly get a good half-giant feel, right there. [/QUOTE]
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