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More Dark SUn tidbits by Rich Baker
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<blockquote data-quote="Vicar In A Tutu" data-source="post: 4988250" data-attributes="member: 26968"><p>I like that Dark Sun gets its own creature catalogue, but I don't understand why WoTC couldn't just increase the page count by 16 pages and make it a hardcover. What I really dislike, however, the cover of the Campaign Setting book. I remember when they unveiled the cover of (what was supposed to be) the Campaign Guide at Gen Con. It was amazing, and gave a great glimpse into a strange and foreign world. The new cover of the Campaign Setting book is as bland and meh as the cover of the Player's Handbook. Great artwork is really important when it comes to giving readers (especially those new to Dark Sun) inspiration and a good impression of what the Dark Sun world is like. An example of artwork that gives an excellent depiction of the campaign world, is the first chapter-opening in the Eberron Campaign Guide (the warforged hanging from the flying ship, closing in on a lightning rail from the air). Since Dark Sun is so different from vanilla settings like Forgotten Realms and Greyhawk, the art work is even more important. There is also extra pressure on Dark Sun art because of Brom's legacy. His artwork was incredible, and really got my creative juices flowing. The picture of the Belgoi, mentioned earlier, is a great example. I seem to remember WoTC saying (at Gen Con maybe?) that they would try to get Brom to contribute, but that he was very busy, etc etc.</p></blockquote><p></p>
[QUOTE="Vicar In A Tutu, post: 4988250, member: 26968"] I like that Dark Sun gets its own creature catalogue, but I don't understand why WoTC couldn't just increase the page count by 16 pages and make it a hardcover. What I really dislike, however, the cover of the Campaign Setting book. I remember when they unveiled the cover of (what was supposed to be) the Campaign Guide at Gen Con. It was amazing, and gave a great glimpse into a strange and foreign world. The new cover of the Campaign Setting book is as bland and meh as the cover of the Player's Handbook. Great artwork is really important when it comes to giving readers (especially those new to Dark Sun) inspiration and a good impression of what the Dark Sun world is like. An example of artwork that gives an excellent depiction of the campaign world, is the first chapter-opening in the Eberron Campaign Guide (the warforged hanging from the flying ship, closing in on a lightning rail from the air). Since Dark Sun is so different from vanilla settings like Forgotten Realms and Greyhawk, the art work is even more important. There is also extra pressure on Dark Sun art because of Brom's legacy. His artwork was incredible, and really got my creative juices flowing. The picture of the Belgoi, mentioned earlier, is a great example. I seem to remember WoTC saying (at Gen Con maybe?) that they would try to get Brom to contribute, but that he was very busy, etc etc. [/QUOTE]
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