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More Data Mined from D&D Beyond: Most Popular Spells
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<blockquote data-quote="dropbear8mybaby" data-source="post: 7259140" data-attributes="member: 6863518"><p>I find people's spell choices bizarre. One thing I haven't heard clarified is whether or not these statistics are based on SRD content only characters or not, as that would probably change a lot of the data.</p><p></p><p>Bard: Charm Person is such a nebulous spell that depends almost entirely on the DM's definition of what constitutes "a friendly acquaintance". Dancing Lights being higher than Light, and both being higher than Mage Hand and Minor Illusion is weird to me. Most DM's don't pay much attention to dim light/darkness modifiers and Mage Hand has such incredible versatility while Minor Illusion is one of the most powerful utility cantrips in the game (in the hands of an imaginative player). The bard also has access to Healing Word and yet it's not even on the list, let alone Cure Wounds being higher. Healing Word is far, far better than Cure Wounds so I'm surprised it's chosen so often.</p><p></p><p>Cleric: See? Healing Word at the top. At least this makes sense. The rest of the spells make sense too but then we get to the cantrips. Guidance being lower than Spare the Dying is just insane. Spare the Dying is made entirely redundant by a 5gp Healer's Kit and can be used by anyone. Guidance is widely considered an amazing buff cantrip.</p><p></p><p>Druid: Again, Cure Wounds higher than Healing Word. Weirdoes. Entangle is a horrid spell. Faerie Fire and Goodberry so low is just plain bizarre. And then Druidcraft, seriously? And it's higher than Shillelagh, wtf is going on with these choices?</p><p></p><p>Paladin and Ranger seem about right. Sorcerer seems pretty on point.</p><p></p><p>Warlock: Hex at 6%? Wth? Witch Bolt is higher than it! I don't even...</p><p></p><p>I mean, I get that not everyone optimises but there's a difference between optimisation and just logical choices. There seems to be no logic to people's choices in certain classes.</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7259140, member: 6863518"] I find people's spell choices bizarre. One thing I haven't heard clarified is whether or not these statistics are based on SRD content only characters or not, as that would probably change a lot of the data. Bard: Charm Person is such a nebulous spell that depends almost entirely on the DM's definition of what constitutes "a friendly acquaintance". Dancing Lights being higher than Light, and both being higher than Mage Hand and Minor Illusion is weird to me. Most DM's don't pay much attention to dim light/darkness modifiers and Mage Hand has such incredible versatility while Minor Illusion is one of the most powerful utility cantrips in the game (in the hands of an imaginative player). The bard also has access to Healing Word and yet it's not even on the list, let alone Cure Wounds being higher. Healing Word is far, far better than Cure Wounds so I'm surprised it's chosen so often. Cleric: See? Healing Word at the top. At least this makes sense. The rest of the spells make sense too but then we get to the cantrips. Guidance being lower than Spare the Dying is just insane. Spare the Dying is made entirely redundant by a 5gp Healer's Kit and can be used by anyone. Guidance is widely considered an amazing buff cantrip. Druid: Again, Cure Wounds higher than Healing Word. Weirdoes. Entangle is a horrid spell. Faerie Fire and Goodberry so low is just plain bizarre. And then Druidcraft, seriously? And it's higher than Shillelagh, wtf is going on with these choices? Paladin and Ranger seem about right. Sorcerer seems pretty on point. Warlock: Hex at 6%? Wth? Witch Bolt is higher than it! I don't even... I mean, I get that not everyone optimises but there's a difference between optimisation and just logical choices. There seems to be no logic to people's choices in certain classes. [/QUOTE]
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