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More details about the VTT from D&D Beyond
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8976732" data-attributes="member: 7029588"><p>Yeah, I'm not taking the position that this type of VTT will ruin gaming or whatever. Playing on a VTT aleady feels different enough to me from being in person so perhaps I will come to the position that if we are going to play on VTT might as well take full advantage of the unique strengths of this different format.</p><p></p><p>That said, I do feel like we are getting into territory here that is different. We are now going beyond simulating what many people have on the real table during a game (with rare exception perhaps for people that have full sets of 3D terrain and minis but even then).</p><p></p><p>To some extent, we are already there with current VTTs with dynamic lighting, automation, etc. but for some reason this graphical upgrade seems like another level of evolution to me. </p><p></p><p>Currently, the table top experience for those that use paper print outs of maps and tokens and a VTT are somewhat similar. But if I played a session with this new VTT because people couldn't make it in person and then the next session in real life without the VTT, I know it would feel pretty different to me.</p><p></p><p>That doesn't even get into the use case they showed of playing with the VTT in person with everyone around the table on seperate computers. Did they do that just to demo it or were they highlighting that as a prime use case? THAT feels even more different to me than my current rpg experiences and something I would not want to move to anytime soon.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8976732, member: 7029588"] Yeah, I'm not taking the position that this type of VTT will ruin gaming or whatever. Playing on a VTT aleady feels different enough to me from being in person so perhaps I will come to the position that if we are going to play on VTT might as well take full advantage of the unique strengths of this different format. That said, I do feel like we are getting into territory here that is different. We are now going beyond simulating what many people have on the real table during a game (with rare exception perhaps for people that have full sets of 3D terrain and minis but even then). To some extent, we are already there with current VTTs with dynamic lighting, automation, etc. but for some reason this graphical upgrade seems like another level of evolution to me. Currently, the table top experience for those that use paper print outs of maps and tokens and a VTT are somewhat similar. But if I played a session with this new VTT because people couldn't make it in person and then the next session in real life without the VTT, I know it would feel pretty different to me. That doesn't even get into the use case they showed of playing with the VTT in person with everyone around the table on seperate computers. Did they do that just to demo it or were they highlighting that as a prime use case? THAT feels even more different to me than my current rpg experiences and something I would not want to move to anytime soon. [/QUOTE]
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