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More details about the VTT from D&D Beyond
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 8976746" data-attributes="member: 7031679"><p>I'm extremely bad - or rather uninterested and uninformed - regarding computer tech. But it runs on Unreal 5, right? And when I see Unreal 5 flagged as a feature in game trailers etc, I take that as a hint that my oldish machine (i5, 16 gig Ram, Geforce 1060/6Mb etc) at best can run the stuff at minimum settings while still puffing like an early steam engine and have a slight glow in the dark.</p><p></p><p>So my guess is that it take something more than the oldest potatoes to get some descent looks from the VTT. I personally will still cling to Foundry since my lump of tech run it nicely, I no longer play D&D, and a 2D playing area works fine for my group. That and I simply refuse to pay micro translated overprices for simple assets to make custom stuff - as has been hinted on earlier. Currently I make my own maps with the pay-once -draft tools and am happy with the very usable results.</p><p></p><p>With that said, folks that actually enjoy D&D and WotC campaigns, have phat computers and wallets, and ain't as stuck in their grognard ways will probably have a great time, so I'm sure corporate monetization goals will be successful.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 8976746, member: 7031679"] I'm extremely bad - or rather uninterested and uninformed - regarding computer tech. But it runs on Unreal 5, right? And when I see Unreal 5 flagged as a feature in game trailers etc, I take that as a hint that my oldish machine (i5, 16 gig Ram, Geforce 1060/6Mb etc) at best can run the stuff at minimum settings while still puffing like an early steam engine and have a slight glow in the dark. So my guess is that it take something more than the oldest potatoes to get some descent looks from the VTT. I personally will still cling to Foundry since my lump of tech run it nicely, I no longer play D&D, and a 2D playing area works fine for my group. That and I simply refuse to pay micro translated overprices for simple assets to make custom stuff - as has been hinted on earlier. Currently I make my own maps with the pay-once -draft tools and am happy with the very usable results. With that said, folks that actually enjoy D&D and WotC campaigns, have phat computers and wallets, and ain't as stuck in their grognard ways will probably have a great time, so I'm sure corporate monetization goals will be successful. [/QUOTE]
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