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More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9700383" data-attributes="member: 7023840"><p>I do not ask nor want sympathy. I have no problem using lore and APs.</p><p></p><p>But this is an expansion to, inter alia, feats (which is good!) and spells (which is good!) and subclasses (which is good!) and assumedly species (which is good!).</p><p></p><p>Having dealt with backwards-compatibility, the basics of character creation (the class/subclass, the race/species, and the feats) are the three things that are the hardest to mix-n-match. Which I assume you know. For the reasons that I thought were obvious.</p><p></p><p>You can modify an old race to a new species (I just did) with some work, but you can never use one out of the box.</p><p>You can sometimes use old subclasses, but with truly bizarre results since the rules have changed (go on, try some of the old monk subclasses).</p><p>And the feats? Now that we are using a completely different feat paradigm (level 1 feats and gated feats that come with ASIs) they can be used, but also can be difficult to know if they work correctly with the new rules.</p><p></p><p>So I don't think I am "self-limiting" or alone when it comes to wanting more base 5e24 material in those areas.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9700383, member: 7023840"] I do not ask nor want sympathy. I have no problem using lore and APs. But this is an expansion to, inter alia, feats (which is good!) and spells (which is good!) and subclasses (which is good!) and assumedly species (which is good!). Having dealt with backwards-compatibility, the basics of character creation (the class/subclass, the race/species, and the feats) are the three things that are the hardest to mix-n-match. Which I assume you know. For the reasons that I thought were obvious. You can modify an old race to a new species (I just did) with some work, but you can never use one out of the box. You can sometimes use old subclasses, but with truly bizarre results since the rules have changed (go on, try some of the old monk subclasses). And the feats? Now that we are using a completely different feat paradigm (level 1 feats and gated feats that come with ASIs) they can be used, but also can be difficult to know if they work correctly with the new rules. So I don't think I am "self-limiting" or alone when it comes to wanting more base 5e24 material in those areas. [/QUOTE]
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More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
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