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More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
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<blockquote data-quote="Reynard" data-source="post: 9701024" data-attributes="member: 467"><p>I should have quoted "broken" too I guess.</p><p></p><p>The 5E 2024 design is, IMO, even more 5E-ish, which is something of a problem. Part of that problem is that there are lots of bits, from spells to feats to class abilities, that are overpowered (for certain ways of playing the game anyway). Adding more even more poorly playtested options is going to exacerbate some of those balance and playstyle issues.</p><p></p><p>Of course I am speaking only for myself and my own design sense. I like 5E. I have run it for a long time. But the 2024 revision showed me that I am done with it -- and being done with it is NOT based on there not being enough spells, feats and subclasses.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9701024, member: 467"] I should have quoted "broken" too I guess. The 5E 2024 design is, IMO, even more 5E-ish, which is something of a problem. Part of that problem is that there are lots of bits, from spells to feats to class abilities, that are overpowered (for certain ways of playing the game anyway). Adding more even more poorly playtested options is going to exacerbate some of those balance and playstyle issues. Of course I am speaking only for myself and my own design sense. I like 5E. I have run it for a long time. But the 2024 revision showed me that I am done with it -- and being done with it is NOT based on there not being enough spells, feats and subclasses. [/QUOTE]
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More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
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