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<blockquote data-quote="Technik4" data-source="post: 1046413" data-attributes="member: 7211"><p><strong>Drastic</strong></p><p></p><p>+2 Cha/-2 Con is a nice balance for Half-Elves, along with their half-bonuses and FC: Any I think they make a nice foil for your half-dwarf (Although the half-dwarf is getting the better end of the deal, 9/10 times), as well as presenting different options for someone who loves elves (half-elves make better warrior types (no str penalty) but worse archers).</p><p></p><p>I think your dwarves are too strong with comparison to the half-orc. I'd rather see dwarf with +4 CON, -2 DEX, -2 CHA before I saw a dwarf with a strength bonus. I realise that there are sources citing dwarven strength, and if I pictured one I think it would be stronger than the average human, but the way the game plays out giving them a strength bonus (even with an appropriate negative) makes half-orcs seem sub-par as far as warriors. They still make better barbarians and rangers (marginally) because of light armor + speed + lack of wisdom penalty, but for paladins or fighters a dwarf seems almost universally better.</p><p></p><p>Scent is a good option, but it doesn't stop the lack they have when side-by-side with dwarves. Quick question, are you still giving dwarves dwarven waraxe proficiency for free? Anyway the problem with half-orcs is that they are a half-race from a race with high penalties, and seeing as that race is a monster race, it has few flavorful additional abilities. The problem goes back to the parent race not being a PC race, making the offspring appearing weak. However, when they were the *only* PC race with a strength bonus, they had a good niche.</p><p></p><p>The only recourse is to shave dwarves back to +2 Con, -2 Cha (but that would leave them the same as your half-dwarf) or to improve the generic Orc in the MM.</p><p></p><p>MM Orc</p><p>+4 Str, -2 Int, -2 Wis, -2 Cha</p><p>Landspeed 30 ft.</p><p>Darkvision 60 ft.</p><p>Light Sensitivity</p><p>FC: Barbarian</p><p></p><p>MM 1/2 Orc</p><p>+2 Str, -2 Int, -2 Cha</p><p>Landspeed 30 ft.</p><p>Darkvision 60 ft.</p><p>Orc Blood</p><p>FC: Barbarian</p><p></p><p>Your 1/2 Orc</p><p>+2 Str, -2 Int, -2 Cha</p><p>Landspeed 30 ft.</p><p>Darkvision 60 ft.</p><p>+2 Intimidate and Survival</p><p>+2 Poison and Disease</p><p>FC: Any</p><p></p><p>Your Dwarf</p><p>+2 Str, -2 Dex, +2 Con, -2 Cha</p><p>Landspeed 20 ft. (but always 20 ft., even in heavy armor)</p><p>Darkvision 60 ft.</p><p>+2 Craft and Appraise (stone or metal only)</p><p>Stonecunning</p><p>Wpn Familiarity: Dwarven Waraxe</p><p>+4 vs Bull-rush or trip</p><p>+2 vs Poison</p><p>+2 vs Spells and Spell-like abilities</p><p>+1 racial attack bonus vs orcs and goblinoids</p><p>+4 dodge vs giants</p><p>FC: Fighter</p><p></p><p>If you have Races of Faerun, it presents the Gray Orc which is as the 1/2 orc except also +2 Wis, +10 speed, Scent, Prof with Greataxe and Longbow, Light Sensitivity, and FC: Cleric. Not worth the +1 level adjustment imo. Give them +4 Str (instead of +2) and now we're talking (for a +1 ECL), and maybe this is a better template to base your 1/2 orc.</p><p></p><p>1/2 Gray Orc (with +4 Str)</p><p>+2 Str, -2 Cha</p><p>Landspeed 30 ft.</p><p>Proficient with Greataxe and Longbow if raised by Gray Orcs.</p><p>Darkvision 60 ft.</p><p>+2 Intimidate and Survival</p><p>+2 vs Poison and Disease</p><p>Scent</p><p>FC: Any</p><p></p><p>Alternately, it seems like giving Toughness as a bonus feat to Orcs and Half-Orcs would be a good compromise. This would ensure that orcs are tougher than humans (generally) at levels 1, 2, and 3 pound for pound, but at higher levels wouldn't mean as much. Might also encourage the occasional spellcaster to give it a try.</p><p></p><p>Nice Work.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1046413, member: 7211"] [b]Drastic[/b] +2 Cha/-2 Con is a nice balance for Half-Elves, along with their half-bonuses and FC: Any I think they make a nice foil for your half-dwarf (Although the half-dwarf is getting the better end of the deal, 9/10 times), as well as presenting different options for someone who loves elves (half-elves make better warrior types (no str penalty) but worse archers). I think your dwarves are too strong with comparison to the half-orc. I'd rather see dwarf with +4 CON, -2 DEX, -2 CHA before I saw a dwarf with a strength bonus. I realise that there are sources citing dwarven strength, and if I pictured one I think it would be stronger than the average human, but the way the game plays out giving them a strength bonus (even with an appropriate negative) makes half-orcs seem sub-par as far as warriors. They still make better barbarians and rangers (marginally) because of light armor + speed + lack of wisdom penalty, but for paladins or fighters a dwarf seems almost universally better. Scent is a good option, but it doesn't stop the lack they have when side-by-side with dwarves. Quick question, are you still giving dwarves dwarven waraxe proficiency for free? Anyway the problem with half-orcs is that they are a half-race from a race with high penalties, and seeing as that race is a monster race, it has few flavorful additional abilities. The problem goes back to the parent race not being a PC race, making the offspring appearing weak. However, when they were the *only* PC race with a strength bonus, they had a good niche. The only recourse is to shave dwarves back to +2 Con, -2 Cha (but that would leave them the same as your half-dwarf) or to improve the generic Orc in the MM. MM Orc +4 Str, -2 Int, -2 Wis, -2 Cha Landspeed 30 ft. Darkvision 60 ft. Light Sensitivity FC: Barbarian MM 1/2 Orc +2 Str, -2 Int, -2 Cha Landspeed 30 ft. Darkvision 60 ft. Orc Blood FC: Barbarian Your 1/2 Orc +2 Str, -2 Int, -2 Cha Landspeed 30 ft. Darkvision 60 ft. +2 Intimidate and Survival +2 Poison and Disease FC: Any Your Dwarf +2 Str, -2 Dex, +2 Con, -2 Cha Landspeed 20 ft. (but always 20 ft., even in heavy armor) Darkvision 60 ft. +2 Craft and Appraise (stone or metal only) Stonecunning Wpn Familiarity: Dwarven Waraxe +4 vs Bull-rush or trip +2 vs Poison +2 vs Spells and Spell-like abilities +1 racial attack bonus vs orcs and goblinoids +4 dodge vs giants FC: Fighter If you have Races of Faerun, it presents the Gray Orc which is as the 1/2 orc except also +2 Wis, +10 speed, Scent, Prof with Greataxe and Longbow, Light Sensitivity, and FC: Cleric. Not worth the +1 level adjustment imo. Give them +4 Str (instead of +2) and now we're talking (for a +1 ECL), and maybe this is a better template to base your 1/2 orc. 1/2 Gray Orc (with +4 Str) +2 Str, -2 Cha Landspeed 30 ft. Proficient with Greataxe and Longbow if raised by Gray Orcs. Darkvision 60 ft. +2 Intimidate and Survival +2 vs Poison and Disease Scent FC: Any Alternately, it seems like giving Toughness as a bonus feat to Orcs and Half-Orcs would be a good compromise. This would ensure that orcs are tougher than humans (generally) at levels 1, 2, and 3 pound for pound, but at higher levels wouldn't mean as much. Might also encourage the occasional spellcaster to give it a try. Nice Work. Technik [/QUOTE]
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