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Community
General Tabletop Discussion
*Pathfinder & Starfinder
more domain abilities, less domain spells?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1258814" data-attributes="member: 8439"><p>I've been thinking about the cleric class and my general feeling is that its very boring... at first level you get two domain abilities, and the turning/rebuke thing, then after that you just keep racking up spells and turns per day. oh, wait, you don't get more turnings per day... I can't see any reason not to take a +one spellcasting level type PrC as soon as possible, unless it has a bad BAB. Its just so...well, boring. </p><p></p><p>In addition, I don't like how few of the domain abilities scale... you get a special at first level and then just keep it. So I'm considering trying to address both of these concerns at once by getting rid of domain spells and instead having a steady progression of domain abilities. Some would still be one/day spell like abilities and thus not very different from the current domain, but at other levels you might get extraordinary or transformative* abilities. It would give a definite incentive for continuing the cleric class as opposed to taking a clerical PrC.</p><p></p><p>*(a catch all for inherent bonuses, size increases and decreases, etc)</p><p></p><p>Things I haven't quite decided yet would be if at each level where you gained an ability you would choose which domain to take it from, or if there would be only 4 or 5 abilities per domain which you would gain at alternate key levels. </p><p></p><p>(one other nice bonus to this would be that you could gain the domain abilities at levels where you <strong>don't</strong> gain a new level of spell instead of the same one as it is now... would make leveling a cleric more consistently worthwhile IMHO) </p><p></p><p>Any thoughts? anyone already done it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1258814, member: 8439"] I've been thinking about the cleric class and my general feeling is that its very boring... at first level you get two domain abilities, and the turning/rebuke thing, then after that you just keep racking up spells and turns per day. oh, wait, you don't get more turnings per day... I can't see any reason not to take a +one spellcasting level type PrC as soon as possible, unless it has a bad BAB. Its just so...well, boring. In addition, I don't like how few of the domain abilities scale... you get a special at first level and then just keep it. So I'm considering trying to address both of these concerns at once by getting rid of domain spells and instead having a steady progression of domain abilities. Some would still be one/day spell like abilities and thus not very different from the current domain, but at other levels you might get extraordinary or transformative* abilities. It would give a definite incentive for continuing the cleric class as opposed to taking a clerical PrC. *(a catch all for inherent bonuses, size increases and decreases, etc) Things I haven't quite decided yet would be if at each level where you gained an ability you would choose which domain to take it from, or if there would be only 4 or 5 abilities per domain which you would gain at alternate key levels. (one other nice bonus to this would be that you could gain the domain abilities at levels where you [B]don't[/B] gain a new level of spell instead of the same one as it is now... would make leveling a cleric more consistently worthwhile IMHO) Any thoughts? anyone already done it? ;) Kahuna burger [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
more domain abilities, less domain spells?
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