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<blockquote data-quote="Herolotus" data-source="post: 1669700" data-attributes="member: 21870"><p>Just to keep interst alive and make sure everyone knows I'm going to hang around, I though I would post again.</p><p>I say this because some OTHER Fallout PnP designers have quit, or have fallen short of composing a complete project. </p><p></p><p>So I deliver you the good news on what playable races will be offered.</p><p></p><p><strong>Human</strong> - standard D20</p><p><strong>Misborn</strong> - a human mutated in some way, usually physically tough but very ugly, and has a heightened potential to be psychic. </p><p><strong>Ghoul</strong> - Human mutated during the Great War to become an undead, zombie like creature. They have stats that reflect the Smart or Dedicated classes.</p><p><strong>Super Mutant </strong> - These are divided into two different types, Alpha and Beta. Alpha's are Smart and Strong, and Beta's are Tough and Strong.</p><p><strong>Deathclaw</strong> - Yes, you can be a Deathclaw. I created it using Savage Species, and it is an ECL 10. But is BAD @$$!</p><p><strong>Dog</strong> - You can be a DOG! These are based on the dog featured in "A Boy and His Dog" by Harlan Ellison. Some dogs in the wasteland are heavily psychic, with Human-like intelligence, Telekinisis, Telepathy, and even Pyrokinisis!</p><p><strong>Robot</strong> - There are several kinds of robots available. Playing one would not be altogether different from playing a War-forged in Eborron. They have their own Traits and Feats, etc.</p><p><strong>Sylanter</strong> - what??? you may ask. The Sylanter is a version of a species edited out of the original Fallout game. They are evolved raccoons. They take the place of halflings in this world, filling the same niche and with amny similiar abilities. </p><p></p><p>And there they are - thoughts, comments, criticisms? </p><p>More to come!</p></blockquote><p></p>
[QUOTE="Herolotus, post: 1669700, member: 21870"] Just to keep interst alive and make sure everyone knows I'm going to hang around, I though I would post again. I say this because some OTHER Fallout PnP designers have quit, or have fallen short of composing a complete project. So I deliver you the good news on what playable races will be offered. [B]Human[/B] - standard D20 [B]Misborn[/B] - a human mutated in some way, usually physically tough but very ugly, and has a heightened potential to be psychic. [B]Ghoul[/B] - Human mutated during the Great War to become an undead, zombie like creature. They have stats that reflect the Smart or Dedicated classes. [B]Super Mutant [/B] - These are divided into two different types, Alpha and Beta. Alpha's are Smart and Strong, and Beta's are Tough and Strong. [B]Deathclaw[/B] - Yes, you can be a Deathclaw. I created it using Savage Species, and it is an ECL 10. But is BAD @$$! [B]Dog[/B] - You can be a DOG! These are based on the dog featured in "A Boy and His Dog" by Harlan Ellison. Some dogs in the wasteland are heavily psychic, with Human-like intelligence, Telekinisis, Telepathy, and even Pyrokinisis! [B]Robot[/B] - There are several kinds of robots available. Playing one would not be altogether different from playing a War-forged in Eborron. They have their own Traits and Feats, etc. [B]Sylanter[/B] - what??? you may ask. The Sylanter is a version of a species edited out of the original Fallout game. They are evolved raccoons. They take the place of halflings in this world, filling the same niche and with amny similiar abilities. And there they are - thoughts, comments, criticisms? More to come! [/QUOTE]
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