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More feats, fewer choices
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<blockquote data-quote="phil500" data-source="post: 4269974" data-attributes="member: 63101"><p>In 4E, characters get many more feats than in earlier editions. It seems the constraint isnt how many feats you get, but whether or not you qualify for those feats.</p><p></p><p>I agree that some feats, like the "improved critical" (3.5 term) or "[weapon category] mastery" ones should be somewhat exclusive, but some feats requirements just seem silly. To be more precise: those requirements punish min/maxing. For example, why do wizards need a charisma of 13 to take "spell focus" (-2 to all saves). That makes no sense fluff-wise.</p><p></p><p>A 10 second glance at the PHB yielded another: fast runner, +2 to run, requires 13 con. That one makes sense, but who gives a damn? In 3.5, if my players wanted to spend a feat to do that, I would let them have it. But now that they have so many feats to spend, maybe I would have to rethink that decision. Oh wait, I dont- the PHB did it for me.</p><p></p><p>Feats were once precious, and the key to giving a player the ability to have their character do special thing. Now it feels like a player needs to decide between using his <em>even more limited</em> stat points as he wants to, or using them in a way that lets him unlock feats he wants to use.</p><p></p><p>Whereas feats once gave options, I feel like now they place constraints.</p></blockquote><p></p>
[QUOTE="phil500, post: 4269974, member: 63101"] In 4E, characters get many more feats than in earlier editions. It seems the constraint isnt how many feats you get, but whether or not you qualify for those feats. I agree that some feats, like the "improved critical" (3.5 term) or "[weapon category] mastery" ones should be somewhat exclusive, but some feats requirements just seem silly. To be more precise: those requirements punish min/maxing. For example, why do wizards need a charisma of 13 to take "spell focus" (-2 to all saves). That makes no sense fluff-wise. A 10 second glance at the PHB yielded another: fast runner, +2 to run, requires 13 con. That one makes sense, but who gives a damn? In 3.5, if my players wanted to spend a feat to do that, I would let them have it. But now that they have so many feats to spend, maybe I would have to rethink that decision. Oh wait, I dont- the PHB did it for me. Feats were once precious, and the key to giving a player the ability to have their character do special thing. Now it feels like a player needs to decide between using his [I]even more limited[/I] stat points as he wants to, or using them in a way that lets him unlock feats he wants to use. Whereas feats once gave options, I feel like now they place constraints. [/QUOTE]
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