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<blockquote data-quote="Rystil Arden" data-source="post: 4270233" data-attributes="member: 29014"><p>I think your disconnect comes via your definition of Min/Maxing.</p><p></p><p>I (and probably smallpumpkinman too) define it as choosing, in minutia, to build a character with the non-key abilities exactly the lowest they can be to get the maximum number of benefits without paying much for it, then pour everything else into the key abilities (either all at once for a one-trick-pony or in several ways to get extreme versatility). </p><p></p><p>In that sense, choosing 8 in a stat because you want to roleplay your character having a notable weakness in that ability score is less min/maxing than grabbing 13 in that stat because you need it to get the prime feats. Going into character build with the list of feats open and selecting your stats (and planning the raises) exactly so you can qualify for feats all the way through your career definitely seems like min/maxing to me.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4270233, member: 29014"] I think your disconnect comes via your definition of Min/Maxing. I (and probably smallpumpkinman too) define it as choosing, in minutia, to build a character with the non-key abilities exactly the lowest they can be to get the maximum number of benefits without paying much for it, then pour everything else into the key abilities (either all at once for a one-trick-pony or in several ways to get extreme versatility). In that sense, choosing 8 in a stat because you want to roleplay your character having a notable weakness in that ability score is less min/maxing than grabbing 13 in that stat because you need it to get the prime feats. Going into character build with the list of feats open and selecting your stats (and planning the raises) exactly so you can qualify for feats all the way through your career definitely seems like min/maxing to me. [/QUOTE]
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