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<blockquote data-quote="SweeneyTodd" data-source="post: 4271116" data-attributes="member: 9391"><p>Well, yeah, I think that's reasonable. This is not a game that gives in-depth "game world" explanations for how things happen. They're largely left up to the DM and the campaign group's consensus. </p><p></p><p>I think it's safe to say that people who want the rulebook to give in-fiction explanation of how things work the way they do will not, generally, be satisfied with 4e. It doesn't make doing that a priority at all. </p><p></p><p>I don't mind, since I'd rather come up with that stuff myself. The default setting is a blank slate, I dig that. People who don't like it that way, I'm imagining the Forgotten Realms books will dig deep into fluff and use some pagecount to explain why the world works the way the rules describe. You may want to wait for that to come out and see if you like that approach better.</p><p></p><p>There are a lot of roleplaying games where the rules only serve to describe the results of actions, and the entire fictional description of how those results come to be has to come from the imagination of the players around the table. It's not necessarily a bad thing. But I'm sure it's very jarring if you're not used to it.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4271116, member: 9391"] Well, yeah, I think that's reasonable. This is not a game that gives in-depth "game world" explanations for how things happen. They're largely left up to the DM and the campaign group's consensus. I think it's safe to say that people who want the rulebook to give in-fiction explanation of how things work the way they do will not, generally, be satisfied with 4e. It doesn't make doing that a priority at all. I don't mind, since I'd rather come up with that stuff myself. The default setting is a blank slate, I dig that. People who don't like it that way, I'm imagining the Forgotten Realms books will dig deep into fluff and use some pagecount to explain why the world works the way the rules describe. You may want to wait for that to come out and see if you like that approach better. There are a lot of roleplaying games where the rules only serve to describe the results of actions, and the entire fictional description of how those results come to be has to come from the imagination of the players around the table. It's not necessarily a bad thing. But I'm sure it's very jarring if you're not used to it. [/QUOTE]
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