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More feats (fighting/Wis-related)
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<blockquote data-quote="hong" data-source="post: 244344" data-attributes="member: 537"><p>Now you're just being silly.</p><p></p><p>In that sense, of course the feats are helping you kick butt. That's the whole POINT of having feats. If you don't want to kick butt, you should be restricting characters to Skill Focus (basketweaving), or turning fighters into warriors, or something else like that. However, by taking _these_ feats, the fighter's direct damage-dealing potential is restricted, because they could have taken other feats that are more offense-oriented, and furthermore their ability in situations outside the dungeon becomes even more restricted. As with any other feat, there's a tradeoff.</p><p></p><p>And even if this feat makes it hard to be affected by a hold person, so what? At 10th level, you can use it twice per day. I'm pretty sure you'll be affected by more mind-affecting spells and effects than that. At 20th level, it becomes four times per day. Big whoop.</p><p></p><p></p><p></p><p>I suppose all your adventures follow the typical grim-and-gritty movie plot: eat, crap, kill? (Well, maybe not the crap bit, since toilets don't seem to exist in RPGs.)</p><p></p><p>A fighter fights, and also talks, intimidates, spots enemies, rides horsies, and so on. Their effectiveness in the dungeon isn't in question, the problem is that they're totally inflexible out of it. People wouldn't be complaining that they have too few skills/skill points if this wasn't the case.</p><p></p><p>Now, looking over the previous Unyielding Soul feat I posted, there may be an imbalance in terms of prereqs. Strength of Will only requires one (technically), while Unyielding Soul requires two: Iron Will and Indomitable. Adding another prereq to SoW wouldn't be out of line, perhaps Still Mind.</p></blockquote><p></p>
[QUOTE="hong, post: 244344, member: 537"] Now you're just being silly. In that sense, of course the feats are helping you kick butt. That's the whole POINT of having feats. If you don't want to kick butt, you should be restricting characters to Skill Focus (basketweaving), or turning fighters into warriors, or something else like that. However, by taking _these_ feats, the fighter's direct damage-dealing potential is restricted, because they could have taken other feats that are more offense-oriented, and furthermore their ability in situations outside the dungeon becomes even more restricted. As with any other feat, there's a tradeoff. And even if this feat makes it hard to be affected by a hold person, so what? At 10th level, you can use it twice per day. I'm pretty sure you'll be affected by more mind-affecting spells and effects than that. At 20th level, it becomes four times per day. Big whoop. I suppose all your adventures follow the typical grim-and-gritty movie plot: eat, crap, kill? (Well, maybe not the crap bit, since toilets don't seem to exist in RPGs.) A fighter fights, and also talks, intimidates, spots enemies, rides horsies, and so on. Their effectiveness in the dungeon isn't in question, the problem is that they're totally inflexible out of it. People wouldn't be complaining that they have too few skills/skill points if this wasn't the case. Now, looking over the previous Unyielding Soul feat I posted, there may be an imbalance in terms of prereqs. Strength of Will only requires one (technically), while Unyielding Soul requires two: Iron Will and Indomitable. Adding another prereq to SoW wouldn't be out of line, perhaps Still Mind. [/QUOTE]
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