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More Fighter Powers: Swordsman's Gambit and Fortress Strike
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<blockquote data-quote="comrade raoul" data-source="post: 4351779" data-attributes="member: 554"><p>This grows out of my <a href="http://www.enworld.org/forum/forumdisplay.php?f=325" target="_blank">earlier attempt</a> to design a fighter power that did more damage but created extra risks for attackers. I want powers that feel like defender powers, not striker powers.</p><p></p><p>Here's one that's Dexterity-oriented but might fit the bill.</p><p></p><p><span style="color: DarkGreen">Swordsman's Gambit -- Fighter Attack 1</span></p><p><em>You make a swift and deadly lunge at your opponent, but leave your side exposed.</em></p><p><strong>At-Will <> Martial, Weapon</strong></p><p><strong>Standard Action -- Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC, with a power bonus to the attack roll equal to half your Dexterity modifier.</p><p><strong>Hit:</strong> 1[W] + Strength modifier + Dexterity modifier damage.</p><p>Increase damage to 2[W] + Strength modifier + Dexterity modifier at 21st level.</p><p><strong>Miss:</strong> You provoke an opportunity attack from your target.</p><p></p><p>Note that it's hard to find a secondary ability score for fighters, since they can be so diverse--this one is more appropriate for blade users than axe or hammer ones. So here's another power for heavier weapon users--this one should be evocative of 3e's dwarven defender. The effect of both powers might mean that fighters can identify with particular weapons even more.</p><p></p><p><span style="color: DarkGreen">Fortress Strike -- Fighter Attack 1</span></p><p><em>You take advantage of your firm positioning to put your all into a blow.</em></p><p><strong>At-Will <> Martial, Weapon</strong></p><p><strong>Standard Action -- Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC.</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p><strong>Special:</strong> If you have moved no more than one square since the end of your last turn, add your Constitution modifier to your damage roll.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 4351779, member: 554"] This grows out of my [URL="http://www.enworld.org/forum/forumdisplay.php?f=325"]earlier attempt[/URL] to design a fighter power that did more damage but created extra risks for attackers. I want powers that feel like defender powers, not striker powers. Here's one that's Dexterity-oriented but might fit the bill. [COLOR="DarkGreen"]Swordsman's Gambit -- Fighter Attack 1[/COLOR] [I]You make a swift and deadly lunge at your opponent, but leave your side exposed.[/I] [B]At-Will <> Martial, Weapon Standard Action -- Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC, with a power bonus to the attack roll equal to half your Dexterity modifier. [B]Hit:[/B] 1[W] + Strength modifier + Dexterity modifier damage. Increase damage to 2[W] + Strength modifier + Dexterity modifier at 21st level. [B]Miss:[/B] You provoke an opportunity attack from your target. Note that it's hard to find a secondary ability score for fighters, since they can be so diverse--this one is more appropriate for blade users than axe or hammer ones. So here's another power for heavier weapon users--this one should be evocative of 3e's dwarven defender. The effect of both powers might mean that fighters can identify with particular weapons even more. [COLOR="DarkGreen"]Fortress Strike -- Fighter Attack 1[/COLOR] [I]You take advantage of your firm positioning to put your all into a blow.[/I] [B]At-Will <> Martial, Weapon Standard Action -- Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC. [B]Hit:[/B] 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [B]Special:[/B] If you have moved no more than one square since the end of your last turn, add your Constitution modifier to your damage roll. [/QUOTE]
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More Fighter Powers: Swordsman's Gambit and Fortress Strike
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