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<blockquote data-quote="Herobizkit" data-source="post: 5742330" data-attributes="member: 36150"><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">Now, before I start, I know that at least some of the issue is my expectation of what the module is supposed to represent in the way of a balanced combat. But here’s where we’re at.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">Party of six PC’s: 3 strikers, 2 leaders, 1 defender</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">Current Level: 4 (DM inflated XP for us to level faster)</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">Last night, in Area 13 of level 2, our combat took FIVE HOURS to finish.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">I couldn’t believe it. I couldn’t figure out what happened. We were playing defensively, as the Hobgoblin Warriors were upping each other’s AC to 26-28 range. Only the minions and one of the Warcasters failed to hit us as *every* other attack roll was in the 22-28 range.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">I admit, as a long-time DM (20+) years, I’m trying to play against “the module” versus “the DM”. So when I’m given this dilemma, I asked the DM flat out, “Did you add monsters to the battle?”</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">He said, “No.”</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">I’ve also caught him fudging die rolls before (And I know every DM fudges here and there, but it seems he always fudges in favor of the enemies) and the DM has admitted that he feels like a failure if he doesn’t make every fight a challenge. I’ve already explained to him that the pre-gen fights are deliberately set up so that most are equal level, one or two really hard, and a few really easy for variety. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">But given that the PC group is now 4th level, almost all of the figjhts should go fairly quickly.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">And so, with doubts, I did what every player shouldn’t do – looked up the fight.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">As it turns out:</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="font-family: 'Calibri'">a) </span>He DID, in fact, add more monsters – [spoiler]we faced three warcasters to the combat’s one. He also added 2 non-minion hobgoblin soliders.[/spoiler]</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="font-family: 'Calibri'">b) </span>He’s doing the hobgoblin phalanx math incorrectly - [spoiler]A hobgoblin is supposed to get +2 AC when a hobgoblin is adjacent, not +2 AC for every hobgoblin adjacent.[/spoiler]</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">Now, I’m left with two options.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="font-family: 'Calibri'">a) </span>Call him out on his choices.</span></span></span></p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px"><span style="font-family: 'Calibri'">b) </span>Grin and bear it.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">Given that he’s new to DMing, and the other two players are new to the system (as am I), what am I to do?</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">At this rate, we may out level the Thunderspire Labyrinth before we even get to it, and his solution will be “more monsters” every time.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Tahoma'"><span style="font-size: 12px">… Augh!</span></span></span></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5742330, member: 36150"] [COLOR=white][FONT=Tahoma][SIZE=3]Now, before I start, I know that at least some of the issue is my expectation of what the module is supposed to represent in the way of a balanced combat. But here’s where we’re at.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]Party of six PC’s: 3 strikers, 2 leaders, 1 defender[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]Current Level: 4 (DM inflated XP for us to level faster)[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]Last night, in Area 13 of level 2, our combat took FIVE HOURS to finish.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]I couldn’t believe it. I couldn’t figure out what happened. We were playing defensively, as the Hobgoblin Warriors were upping each other’s AC to 26-28 range. Only the minions and one of the Warcasters failed to hit us as *every* other attack roll was in the 22-28 range.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]I admit, as a long-time DM (20+) years, I’m trying to play against “the module” versus “the DM”. So when I’m given this dilemma, I asked the DM flat out, “Did you add monsters to the battle?”[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]He said, “No.”[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]I’ve also caught him fudging die rolls before (And I know every DM fudges here and there, but it seems he always fudges in favor of the enemies) and the DM has admitted that he feels like a failure if he doesn’t make every fight a challenge. I’ve already explained to him that the pre-gen fights are deliberately set up so that most are equal level, one or two really hard, and a few really easy for variety. [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]But given that the PC group is now 4th level, almost all of the figjhts should go fairly quickly.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]And so, with doubts, I did what every player shouldn’t do – looked up the fight.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]As it turns out:[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][FONT=Calibri][/FONT][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][FONT=Calibri]a) [/FONT]He DID, in fact, add more monsters – [spoiler]we faced three warcasters to the combat’s one. He also added 2 non-minion hobgoblin soliders.[/spoiler][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][FONT=Calibri][/FONT][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][FONT=Calibri]b) [/FONT]He’s doing the hobgoblin phalanx math incorrectly - [spoiler]A hobgoblin is supposed to get +2 AC when a hobgoblin is adjacent, not +2 AC for every hobgoblin adjacent.[/spoiler][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]Now, I’m left with two options.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][FONT=Calibri][/FONT][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][FONT=Calibri]a) [/FONT]Call him out on his choices.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][FONT=Calibri]b) [/FONT]Grin and bear it.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]Given that he’s new to DMing, and the other two players are new to the system (as am I), what am I to do?[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]At this rate, we may out level the Thunderspire Labyrinth before we even get to it, and his solution will be “more monsters” every time.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3][/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Tahoma][SIZE=3]… Augh![/SIZE][/FONT][/COLOR] [/QUOTE]
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