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More frustration with KotS
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<blockquote data-quote="TerraDave" data-source="post: 5742984" data-attributes="member: 22260"><p>Right, you were higher level and a bigger party, so the DM had to boost the encounter, but he should have done so differentlty. </p><p></p><p>And 5 hours is nuts. I had a 15 round mondo mega big bad guy combat recently. It did not take 5 hours. Note also that fighters get longer as you level, on average. This problem will get worse. </p><p></p><p>You are touching on many issues, which include but are not limited to everyone getting there offense better and looking at why rounds are taking so long. </p><p></p><p>One tip is for the DM to make sure he is using current monster math and the monster builder to boost monsters to match the party level (which is real easy to do). </p><p></p><p>Also, are you guys using a lot of interupts or have defensive builds? Stop it. Seriously. Make offense the priority, then maybe look at defense. Its much funner for everyone.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5742984, member: 22260"] Right, you were higher level and a bigger party, so the DM had to boost the encounter, but he should have done so differentlty. And 5 hours is nuts. I had a 15 round mondo mega big bad guy combat recently. It did not take 5 hours. Note also that fighters get longer as you level, on average. This problem will get worse. You are touching on many issues, which include but are not limited to everyone getting there offense better and looking at why rounds are taking so long. One tip is for the DM to make sure he is using current monster math and the monster builder to boost monsters to match the party level (which is real easy to do). Also, are you guys using a lot of interupts or have defensive builds? Stop it. Seriously. Make offense the priority, then maybe look at defense. Its much funner for everyone. [/QUOTE]
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