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<blockquote data-quote="Herobizkit" data-source="post: 5743052" data-attributes="member: 36150"><p>We're only three players plus our DM - we're each running two characters.</p><p></p><p>Here's where I came from on that front.</p><p></p><p>The six of us, at level 4, took five hours to beat a fight that a party of five 3rd level characters was expected to beat. Realistically, that fight probably would not have been won by a standard party. If the issue wasn't with our tactics or our characters, then what was it? Either the adventure, or the DM. And the DM told us that he DL's the errata'd adventure from WotC. It just seemed like no matter what we did, every fight was difficult and took forever to resolve.</p><p></p><p>Now I know why - the DM was adding monsters to up the challenge.</p><p></p><p>As a long-time DM, I want to wave a flag and advise him that he's on a slippery slope, that adding monsters isn't the way to "fix" the XP/monster spiral.</p><p></p><p>IMO, keeping the module as is and awarding little to no xp from this point to the next module, is the best way to put things back on track.</p><p></p><p>I only know the adventure by reputation and third-party accounts, and I've only physically looked at that encounter after the fact.</p><p></p><p>Call it what you want... In addition to learning how to play I'm also trying to learn how to run the 4e engine by proxy, especially if there are plans for me to DM in the new year. I haven't told him yet, and I doubt I'm going to now. I was really angry at first, angry in a way that I shouldn't be when I'm playing a fun game... but that fight wasn't fun. What's more, when I come to realize that the difficulty was completely unnecessary and I'm to expect more of the same, all the time... it will have to be addressed, but not until the module is over.</p><p></p><p> I won't be dropping from this group. It's my duty as the old guy to usher in the new generation of players. *lol*</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5743052, member: 36150"] We're only three players plus our DM - we're each running two characters. Here's where I came from on that front. The six of us, at level 4, took five hours to beat a fight that a party of five 3rd level characters was expected to beat. Realistically, that fight probably would not have been won by a standard party. If the issue wasn't with our tactics or our characters, then what was it? Either the adventure, or the DM. And the DM told us that he DL's the errata'd adventure from WotC. It just seemed like no matter what we did, every fight was difficult and took forever to resolve. Now I know why - the DM was adding monsters to up the challenge. As a long-time DM, I want to wave a flag and advise him that he's on a slippery slope, that adding monsters isn't the way to "fix" the XP/monster spiral. IMO, keeping the module as is and awarding little to no xp from this point to the next module, is the best way to put things back on track. I only know the adventure by reputation and third-party accounts, and I've only physically looked at that encounter after the fact. Call it what you want... In addition to learning how to play I'm also trying to learn how to run the 4e engine by proxy, especially if there are plans for me to DM in the new year. I haven't told him yet, and I doubt I'm going to now. I was really angry at first, angry in a way that I shouldn't be when I'm playing a fun game... but that fight wasn't fun. What's more, when I come to realize that the difficulty was completely unnecessary and I'm to expect more of the same, all the time... it will have to be addressed, but not until the module is over. I won't be dropping from this group. It's my duty as the old guy to usher in the new generation of players. *lol* [/QUOTE]
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