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More frustration with KotS
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<blockquote data-quote="Klaus" data-source="post: 5743273" data-attributes="member: 607"><p>I'd keep:</p><p></p><p>Dragonborn Paladin</p><p>Goliath Cleric</p><p>Warforged Warlock</p><p></p><p>From a combat, roleplaying and tactical standpoint, these work out the best. There's harmony between the divine characters, all of them are durable, and you have a decent split between melee and ranged.</p><p></p><p>I'd also think about the Warlock and the Cleric players swapping characters (since the Cleric player freaks out with melee, he can take on a ranged striker).</p><p></p><p>That's not to say it's the end of the other characters. You could have a "secondary party" with the Assassin, Monk and Runepriest splitting off, so you could return to those characters when taking a break from the "main party".</p><p></p><p>As for the warforged warlock, I'd re-fluff him as an ancient suit of armor inhabited by the spirit of a warlock from ages past (if he's an infernal warlock, he might have escaped Hell). A Lord Soth-type trying to redeem himself.</p></blockquote><p></p>
[QUOTE="Klaus, post: 5743273, member: 607"] I'd keep: Dragonborn Paladin Goliath Cleric Warforged Warlock From a combat, roleplaying and tactical standpoint, these work out the best. There's harmony between the divine characters, all of them are durable, and you have a decent split between melee and ranged. I'd also think about the Warlock and the Cleric players swapping characters (since the Cleric player freaks out with melee, he can take on a ranged striker). That's not to say it's the end of the other characters. You could have a "secondary party" with the Assassin, Monk and Runepriest splitting off, so you could return to those characters when taking a break from the "main party". As for the warforged warlock, I'd re-fluff him as an ancient suit of armor inhabited by the spirit of a warlock from ages past (if he's an infernal warlock, he might have escaped Hell). A Lord Soth-type trying to redeem himself. [/QUOTE]
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