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More frustration with KotS
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<blockquote data-quote="Oliviander" data-source="post: 5749274" data-attributes="member: 59819"><p><strong>3 Players - 6 Characters</strong></p><p></p><p>Interesting Thread as it reflects many of the problems I have in DMing.</p><p>When 4e was new I started a (Test) Campaign with 3 Players.</p><p>As I wasn't dure about scaling the Adventure to 3 Chars I decided to keep a </p><p>NPC with the group most of the time.</p><p>After playing through KotS we discussed if we should make changes or revert to 3e.</p><p>Actually no one voted for the latter, even as we all thought of the fights to be to slow.</p><p></p><p>I didn't wanted to have a permanent NPC anymore, because it was slowing me down to much. We then changed (against my advise) to 6 chars.</p><p></p><p>3 Main Chars per Player (by the rules): Rogue - Warlock - Warlord </p><p>and 3 Secondary Chars per Player : Paladin - Cleric - Wizard</p><p>The Secondary Chars are fixed to always be 2 levels lower as the main chars </p><p>and they don't have action points (everything else is by the rules).</p><p></p><p>Thus we played throught the PoS and ToH part 1</p><p></p><p>I don't adjust the Encounters and give out one fifth of the Encounter XP</p><p>to each player (as it would be in a 5 player group).</p><p></p><p>Most of the time the party was rather 1 level to low for the combats as written.</p><p>But I think it is ok with extremely experienced players (15 - 30 years of RP) </p><p>I think this way everything was well balanced most encounters were interesting.</p><p></p><p>But on the downside most of the encounters take a very long time, </p><p>as I feared in the first place.</p><p></p><p>1. Because of the many player options and </p><p>2. Because of my players trying to optimize every single bit of the combat.</p><p></p><p>But as long as they are happy with it I will keep it that way.</p><p>Because for ma as a DM the outcome of many encounters was quite intersting.</p><p></p><p>As I nearly never pull punches I am often surprised by my players how creative </p><p>they get in using all their options difficult combat situations. </p><p></p><p>More than once when I was fearing a total wipe, they got away with not even </p><p>one dead character.</p><p></p><p>But if somone else would like to try this I would only recommend this</p><p>if the players actually like to play chess in the combat.</p><p>( I guess 2 of my players would embrace even more options )</p><p></p><p>And mainly I would recommend 3 strikers as main characters.</p></blockquote><p></p>
[QUOTE="Oliviander, post: 5749274, member: 59819"] [b]3 Players - 6 Characters[/b] Interesting Thread as it reflects many of the problems I have in DMing. When 4e was new I started a (Test) Campaign with 3 Players. As I wasn't dure about scaling the Adventure to 3 Chars I decided to keep a NPC with the group most of the time. After playing through KotS we discussed if we should make changes or revert to 3e. Actually no one voted for the latter, even as we all thought of the fights to be to slow. I didn't wanted to have a permanent NPC anymore, because it was slowing me down to much. We then changed (against my advise) to 6 chars. 3 Main Chars per Player (by the rules): Rogue - Warlock - Warlord and 3 Secondary Chars per Player : Paladin - Cleric - Wizard The Secondary Chars are fixed to always be 2 levels lower as the main chars and they don't have action points (everything else is by the rules). Thus we played throught the PoS and ToH part 1 I don't adjust the Encounters and give out one fifth of the Encounter XP to each player (as it would be in a 5 player group). Most of the time the party was rather 1 level to low for the combats as written. But I think it is ok with extremely experienced players (15 - 30 years of RP) I think this way everything was well balanced most encounters were interesting. But on the downside most of the encounters take a very long time, as I feared in the first place. 1. Because of the many player options and 2. Because of my players trying to optimize every single bit of the combat. But as long as they are happy with it I will keep it that way. Because for ma as a DM the outcome of many encounters was quite intersting. As I nearly never pull punches I am often surprised by my players how creative they get in using all their options difficult combat situations. More than once when I was fearing a total wipe, they got away with not even one dead character. But if somone else would like to try this I would only recommend this if the players actually like to play chess in the combat. ( I guess 2 of my players would embrace even more options ) And mainly I would recommend 3 strikers as main characters. [/QUOTE]
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