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<blockquote data-quote="MarkB" data-source="post: 8929358" data-attributes="member: 40176"><p>That's a big reason why a high-level scenario in this genre would be a nightmare to write. There's just such a wide range of spells, class features and magic items to take into account that would swing the whole thing in different directions.</p><p></p><p>It'd be good to come up with a way of abstracting such scouting methods. Like, instead of playing the whole thing out, set a high DC for completely scouting-out the place, and just make 1-2 rolls to see whether they make it. For every 5 points they fail by, remove one area of the location, starting from highest security and working downwards, that they were unable to scout before they got cornered and had to back out. But they only actually risk getting detected/caught on a natural 1 followed by a failed save.</p><p></p><p>Then, instead of playing out the scouting mission, just let them ask questions about the facility as a group and fill in the details.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8929358, member: 40176"] That's a big reason why a high-level scenario in this genre would be a nightmare to write. There's just such a wide range of spells, class features and magic items to take into account that would swing the whole thing in different directions. It'd be good to come up with a way of abstracting such scouting methods. Like, instead of playing the whole thing out, set a high DC for completely scouting-out the place, and just make 1-2 rolls to see whether they make it. For every 5 points they fail by, remove one area of the location, starting from highest security and working downwards, that they were unable to scout before they got cornered and had to back out. But they only actually risk getting detected/caught on a natural 1 followed by a failed save. Then, instead of playing out the scouting mission, just let them ask questions about the facility as a group and fill in the details. [/QUOTE]
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