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Community
General Tabletop Discussion
*Pathfinder & Starfinder
More gradual scaling of Divine Challenge across levels.
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<blockquote data-quote="Stalker0" data-source="post: 4431003" data-attributes="member: 5889"><p>Just from my brief experience watching the paladin's mark in action. At 1st-2nd levels, its a terrifying amount of damage for a monster to endure. By 4th, its already losing a bit of its kick. I ran some checks on some higher levels monsters vs what a high level paladin would do with it challenge. The damage just doesn't scale very well, which means the paladin starts to lose its main power as a defender. So here's a simple idea to scale the paladin's damage a bit.</p><p></p><p>Divine Challenge now does 2+1/2 level + charisma mod.</p><p></p><p>So at 1st level, the challenge does 1 point less. I think that's good honestly, I think the challenge is a little too strong right at the beginning.</p><p></p><p>At 11th its doing 7+charisma mod, so only 1 point more than it normally would. By 21st, its doing 12+charisma, so 3 more than it normally would. But of course the big difference is in the levels in between. For example, at 20th, the power is doing 6 more than it would have before.</p><p></p><p>This is a moderate change, but it does help somewhat, and the paladin gets a more gradual scale instead of the occasional bump. Afterall, strikers get scaling through their damaging powers, fighters get scaling because their OA's increase as their damage goes up. So I think it works well that a paladin gets a more gradual scale like this.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4431003, member: 5889"] Just from my brief experience watching the paladin's mark in action. At 1st-2nd levels, its a terrifying amount of damage for a monster to endure. By 4th, its already losing a bit of its kick. I ran some checks on some higher levels monsters vs what a high level paladin would do with it challenge. The damage just doesn't scale very well, which means the paladin starts to lose its main power as a defender. So here's a simple idea to scale the paladin's damage a bit. Divine Challenge now does 2+1/2 level + charisma mod. So at 1st level, the challenge does 1 point less. I think that's good honestly, I think the challenge is a little too strong right at the beginning. At 11th its doing 7+charisma mod, so only 1 point more than it normally would. By 21st, its doing 12+charisma, so 3 more than it normally would. But of course the big difference is in the levels in between. For example, at 20th, the power is doing 6 more than it would have before. This is a moderate change, but it does help somewhat, and the paladin gets a more gradual scale instead of the occasional bump. Afterall, strikers get scaling through their damaging powers, fighters get scaling because their OA's increase as their damage goes up. So I think it works well that a paladin gets a more gradual scale like this. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
More gradual scaling of Divine Challenge across levels.
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