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<blockquote data-quote="Laeknir" data-source="post: 6502156" data-attributes="member: 33994"><p>Factions and renown aren't exactly new. DMs have been doing these kinds of things forever, but perhaps not "tracked" in the same kinds of ways.</p><p></p><p>In the past, if I had a PC who was a druid, their circle and the people in it were often woven into my story as DM.</p><p></p><p>Wizards had either masters who might get involved (minimally) or an arcane college whose headmaster requested something from time to time.</p><p></p><p>Fighter schools, rogue guilds, churches, all of these and more could be woven into the overall story in order to enrich it and provide depth for each player. Maybe the PCs were friends with a merchant trading coster, or a secret cabal of nobles working toward a common goal, or perhaps even a cult that pressed them to do certain tasks.</p><p></p><p>In terms of renown, bards might spread tales of the exploits of individual PCs or the adventuring company. The more you do for the leaders of a town or city, or even the royals of a nation, the more they and the common people will slowly come to recognize you as not only competent but actually heroic. </p><p></p><p>Putting numbers to these is perhaps new, but they've been around forever. A lot depended on how intricate and complex, and how deep, your DM wanted their background world to be for their players.</p></blockquote><p></p>
[QUOTE="Laeknir, post: 6502156, member: 33994"] Factions and renown aren't exactly new. DMs have been doing these kinds of things forever, but perhaps not "tracked" in the same kinds of ways. In the past, if I had a PC who was a druid, their circle and the people in it were often woven into my story as DM. Wizards had either masters who might get involved (minimally) or an arcane college whose headmaster requested something from time to time. Fighter schools, rogue guilds, churches, all of these and more could be woven into the overall story in order to enrich it and provide depth for each player. Maybe the PCs were friends with a merchant trading coster, or a secret cabal of nobles working toward a common goal, or perhaps even a cult that pressed them to do certain tasks. In terms of renown, bards might spread tales of the exploits of individual PCs or the adventuring company. The more you do for the leaders of a town or city, or even the royals of a nation, the more they and the common people will slowly come to recognize you as not only competent but actually heroic. Putting numbers to these is perhaps new, but they've been around forever. A lot depended on how intricate and complex, and how deep, your DM wanted their background world to be for their players. [/QUOTE]
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