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More Hospitaler's Boon woes.
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<blockquote data-quote="SlyFlourish" data-source="post: 4764349" data-attributes="member: 54840"><p>So tonight we had five players against two dryads and a displacer beast pack lord.</p><p></p><p>The displacer beast gets three attacks against creatures it has combat advantage against. The dryad can cage people, restraining them so the beast can get this ability.</p><p></p><p>The paladin had the beast marked but was not caged. The Invoker, however, was caged and was adjacent to the displacer beast. The displacer beast, seeing the caged meal, went for the Invoker instead of the paladin. Even with the mark, three hits is better than one.</p><p></p><p>Except for healing boon.</p><p></p><p>Instead, the creature did about 25 damage and the hospitaler healed the invoker for 27. 27 damage without a single action taken and no surges.</p><p></p><p>Right now, it seems like against area attackers or multi-target attackers, there is no choice but to either omit the attacks or attack only the Paladin until he is dead. Attacking anyone else usually heals them for more damage than they took. Last week we had a fireball that went off and ended up healing the entire party instead of doing any damage.</p><p></p><p>I really really think Hospitaler's Boon should only be once per round. Does anyone else agree?</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4764349, member: 54840"] So tonight we had five players against two dryads and a displacer beast pack lord. The displacer beast gets three attacks against creatures it has combat advantage against. The dryad can cage people, restraining them so the beast can get this ability. The paladin had the beast marked but was not caged. The Invoker, however, was caged and was adjacent to the displacer beast. The displacer beast, seeing the caged meal, went for the Invoker instead of the paladin. Even with the mark, three hits is better than one. Except for healing boon. Instead, the creature did about 25 damage and the hospitaler healed the invoker for 27. 27 damage without a single action taken and no surges. Right now, it seems like against area attackers or multi-target attackers, there is no choice but to either omit the attacks or attack only the Paladin until he is dead. Attacking anyone else usually heals them for more damage than they took. Last week we had a fireball that went off and ended up healing the entire party instead of doing any damage. I really really think Hospitaler's Boon should only be once per round. Does anyone else agree? [/QUOTE]
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