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More house rules for heal checks
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<blockquote data-quote="Pielorinho" data-source="post: 3201886" data-attributes="member: 259"><p>Very cool! A few quick notes:</p><p>1) 1d4+1 is essentially the same as 1d6, only harder to roll and calculate. Would you consider going to d6 instead?</p><p>2) Under these rules, a seventh-level character with a feat and max ranks in heal could cure 10 HP/day on each of her colleagues. A 7th-level fighter with a 12 Con is going to have 49 HP on average, and a single hit in battle can easily do more than 10 points of damage. Is this what you're going for? It'll mean that characters will need to rest for about three days between major fights, or else risk high mortality levels. (If that's the intent, that's fine; I just wanted to make sure that you'd crunched the numbers).</p><p>3) Related to #2, how does the system handle healing attempts by multiple medics? I'm assuming that all healings are cumulative, so if I've been healed 7 points by one medic, and a medic with 12 ranks in heal attempts to cure me, they can heal a max of 5 more points; when one with 13 ranks comes along and attempts to heal me, they can heal one more point. Is that what you intend?</p><p>4) Healing damage with a standard action seems awfully generous; would it make more sense to make it take a minute or so?</p><p>5) It might be worth putting in a cost for hiring freelance medics' services. I'm thinking they'd charge for their time, maybe something like their heal check bonus to heal wounds, their bonus x5 per hourlong check, and their bonus x10 for day-long checks. (That'd mean that a first-level healer could be pulling in 100 gp/day in theory, making healers very wealthy; of course, they generally won't have that much work).</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 3201886, member: 259"] Very cool! A few quick notes: 1) 1d4+1 is essentially the same as 1d6, only harder to roll and calculate. Would you consider going to d6 instead? 2) Under these rules, a seventh-level character with a feat and max ranks in heal could cure 10 HP/day on each of her colleagues. A 7th-level fighter with a 12 Con is going to have 49 HP on average, and a single hit in battle can easily do more than 10 points of damage. Is this what you're going for? It'll mean that characters will need to rest for about three days between major fights, or else risk high mortality levels. (If that's the intent, that's fine; I just wanted to make sure that you'd crunched the numbers). 3) Related to #2, how does the system handle healing attempts by multiple medics? I'm assuming that all healings are cumulative, so if I've been healed 7 points by one medic, and a medic with 12 ranks in heal attempts to cure me, they can heal a max of 5 more points; when one with 13 ranks comes along and attempts to heal me, they can heal one more point. Is that what you intend? 4) Healing damage with a standard action seems awfully generous; would it make more sense to make it take a minute or so? 5) It might be worth putting in a cost for hiring freelance medics' services. I'm thinking they'd charge for their time, maybe something like their heal check bonus to heal wounds, their bonus x5 per hourlong check, and their bonus x10 for day-long checks. (That'd mean that a first-level healer could be pulling in 100 gp/day in theory, making healers very wealthy; of course, they generally won't have that much work). Daniel [/QUOTE]
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