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More info on Baldur's Gate 3 coming February 27 2020
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<blockquote data-quote="ZeshinX" data-source="post: 7898646" data-attributes="member: 6793656"><p>SCL started as a generic RPG, using a ruleset inspired by Dragon Age Origins (Dan Tudge was Director/Producer on DAO and was heading SCL design at nSpace...and the rules implemented in SCL were clearly more Dragon Age than D&D). The D&D skin was slapped on it later on (dunno the specifics of how the D&D connection came to be)....have a friend that worked at the company that took over stewardship of SCL after nSpace folded (Digital Extremes)...and learned this well after SCL was ultimately abandoned and pulled from sale. The statements that it was in any way 5e (inspired or otherwise) was quintessential marketing BS and was spin of the highest order to drum up hype and interest (the studio was staked on this game being successful...and it was not remotely successful...and nSpace is now gone). nSpace bit off way more than they could chew with SCL; trying to make a game, a toolset and trying to align with a print publishing schedule to help sell the Rage of Demons story line...all by a studio that had no experience with any of those things. It was doomed from the start (high hopes, but unrealistic ones, even an experienced studio would have trouble with those concurrent goals).</p><p></p><p>In any case, I'm not looking for 1:1 rules translation into a video game. Just akin to that of it's peers, namely the way 2e (and tiny bits of 3e in BG2) were adapted for BG1 & 2.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 7898646, member: 6793656"] SCL started as a generic RPG, using a ruleset inspired by Dragon Age Origins (Dan Tudge was Director/Producer on DAO and was heading SCL design at nSpace...and the rules implemented in SCL were clearly more Dragon Age than D&D). The D&D skin was slapped on it later on (dunno the specifics of how the D&D connection came to be)....have a friend that worked at the company that took over stewardship of SCL after nSpace folded (Digital Extremes)...and learned this well after SCL was ultimately abandoned and pulled from sale. The statements that it was in any way 5e (inspired or otherwise) was quintessential marketing BS and was spin of the highest order to drum up hype and interest (the studio was staked on this game being successful...and it was not remotely successful...and nSpace is now gone). nSpace bit off way more than they could chew with SCL; trying to make a game, a toolset and trying to align with a print publishing schedule to help sell the Rage of Demons story line...all by a studio that had no experience with any of those things. It was doomed from the start (high hopes, but unrealistic ones, even an experienced studio would have trouble with those concurrent goals). In any case, I'm not looking for 1:1 rules translation into a video game. Just akin to that of it's peers, namely the way 2e (and tiny bits of 3e in BG2) were adapted for BG1 & 2. [/QUOTE]
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