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More Infos on Gelatinous Cube?
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<blockquote data-quote="bgardner" data-source="post: 4083899" data-attributes="member: 13497"><p>I played the delve and we killed the cube - barely. If you're swallowed by the cube (happened to me) means you take 10 acid damage on your turn and you are dazed (no save). You can try to escape (don't recall the mechanic, sorry) or attack it from the inside. If it runs over you it carries you along with it. The cube in the delve was a level 5 solo monster I think. It can also strike at adjacent opponents using pseudopods. It had a pretty decent move too, 6 or 8 square I think. No idea about hit points or defenses.</p><p></p><p>Gnomes have a Hallucinatory Terrain spell they can cast. If successful (will save) they you treat each sqaure as difficult terrain. They also have a scintellating blast I think (does damage, ranged attack).</p><p></p><p>Kobolds are shifty (minor action to shift). Kobold minions have no hit points; if you hit them with a damaging attack, they die. Cleave (fighter powers) is excellent against kobold minions.</p><p></p><p>Fought one kind of undead (can't recall name) in the delve, that if you did 12 points of damage the died, immediatly (kind of like death from massive damage). Another type of undead (brute, I think) had a DR-like ability. Reduced the damage by 5. They are vulnerable to radiant damage.</p><p></p><p>Carrion Crawlers have a poisoning effect that's gets worse as you continue to fail saves. You actually have to roll two types of saves. On of of the saves puts you at slowed (move of 2) when you're first poisoned, the first failed save moves you to immobilized (move of zero), the next moves you to stunned (no actions). I don't recall what the other type of save or effect was, but as long as it was present the save for the paralaysis (slow->immobilized->stunned) was at a -5.</p><p></p><p>A Shaidar-Kai warrior we fought had a Dance of Death (recharge on a 6). When activated the shaidar-kai could shift 6 squares and could do a single attack to anyone he passed by. He was wielding a spiked chain so it was reach 2.</p><p></p><p>Ettercaps have a webbing effect. If you hit by it then you are "restrained". I don't know what this means because we were in the delve and running out of the time so rather than explain it the GM said we were immobilized.</p></blockquote><p></p>
[QUOTE="bgardner, post: 4083899, member: 13497"] I played the delve and we killed the cube - barely. If you're swallowed by the cube (happened to me) means you take 10 acid damage on your turn and you are dazed (no save). You can try to escape (don't recall the mechanic, sorry) or attack it from the inside. If it runs over you it carries you along with it. The cube in the delve was a level 5 solo monster I think. It can also strike at adjacent opponents using pseudopods. It had a pretty decent move too, 6 or 8 square I think. No idea about hit points or defenses. Gnomes have a Hallucinatory Terrain spell they can cast. If successful (will save) they you treat each sqaure as difficult terrain. They also have a scintellating blast I think (does damage, ranged attack). Kobolds are shifty (minor action to shift). Kobold minions have no hit points; if you hit them with a damaging attack, they die. Cleave (fighter powers) is excellent against kobold minions. Fought one kind of undead (can't recall name) in the delve, that if you did 12 points of damage the died, immediatly (kind of like death from massive damage). Another type of undead (brute, I think) had a DR-like ability. Reduced the damage by 5. They are vulnerable to radiant damage. Carrion Crawlers have a poisoning effect that's gets worse as you continue to fail saves. You actually have to roll two types of saves. On of of the saves puts you at slowed (move of 2) when you're first poisoned, the first failed save moves you to immobilized (move of zero), the next moves you to stunned (no actions). I don't recall what the other type of save or effect was, but as long as it was present the save for the paralaysis (slow->immobilized->stunned) was at a -5. A Shaidar-Kai warrior we fought had a Dance of Death (recharge on a 6). When activated the shaidar-kai could shift 6 squares and could do a single attack to anyone he passed by. He was wielding a spiked chain so it was reach 2. Ettercaps have a webbing effect. If you hit by it then you are "restrained". I don't know what this means because we were in the delve and running out of the time so rather than explain it the GM said we were immobilized. [/QUOTE]
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