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More Interesting Archers (+thread)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8249008" data-attributes="member: 6704184"><p>Okay yeah I'm gonna try to make a class. If nothing comes of it, at least I will have exercised my idea muscles for building archer options in general. </p><p></p><p>So, the basic concept is to use stances that require concentration, and a resource called focus which is a pool of dice that fuel special abilities, and a focus-fueled ranged smite, extra attack, and evasion. The balance of warrior to skill should be in the arena of monks and rangers. Most archetypes get special moves to spend focus on, in addition to general buffs and such, like a monk if monks put more of their power in the subclass.</p><p></p><p> Three main archetypes are Arcane Archer (I know, but the fighter one sucks so I'm ignoring it) which will get spells, a Dragoon which is a mounted archer that gets movement boosts and can activate either deffensive or offensive boosts when they use them (and a mount benefits from the movement buffs, along with some general mount buffs), and a sofar unnamed quick-hand shooter type who gets bonuses when attacking with a onehanded ranged weapon or making ranged attacks with a melee weapon, sort of a gunslinger or dagger master. Probably also a trick arrow master? idk the trick arrows might be a base class feature, but then it'd be wierd for a steppes inspired nomadic archer to be using explosive arrows and grapple arrows and the like. </p><p></p><p>So, the questions are: </p><p></p><p>Should the class rely on Wisdom for focus, or Constitution? Being a ranged class, having Dex and Wisdom reliance isn't as bad as it is for Monks, and it makes sense to me. </p><p></p><p>What should the at-will stuff be? Should the stances be at-will, bonus action to start, concentration? Or should they cost focus and there are a couple at-will trick shots? Maybe just a bonus action ranged attack that cannot target a creature beyond your short range, and a scaling feature that increases your short and long range as you level in the class?</p><p></p><p>Should archetype come in at level 1?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8249008, member: 6704184"] Okay yeah I'm gonna try to make a class. If nothing comes of it, at least I will have exercised my idea muscles for building archer options in general. So, the basic concept is to use stances that require concentration, and a resource called focus which is a pool of dice that fuel special abilities, and a focus-fueled ranged smite, extra attack, and evasion. The balance of warrior to skill should be in the arena of monks and rangers. Most archetypes get special moves to spend focus on, in addition to general buffs and such, like a monk if monks put more of their power in the subclass. Three main archetypes are Arcane Archer (I know, but the fighter one sucks so I'm ignoring it) which will get spells, a Dragoon which is a mounted archer that gets movement boosts and can activate either deffensive or offensive boosts when they use them (and a mount benefits from the movement buffs, along with some general mount buffs), and a sofar unnamed quick-hand shooter type who gets bonuses when attacking with a onehanded ranged weapon or making ranged attacks with a melee weapon, sort of a gunslinger or dagger master. Probably also a trick arrow master? idk the trick arrows might be a base class feature, but then it'd be wierd for a steppes inspired nomadic archer to be using explosive arrows and grapple arrows and the like. So, the questions are: Should the class rely on Wisdom for focus, or Constitution? Being a ranged class, having Dex and Wisdom reliance isn't as bad as it is for Monks, and it makes sense to me. What should the at-will stuff be? Should the stances be at-will, bonus action to start, concentration? Or should they cost focus and there are a couple at-will trick shots? Maybe just a bonus action ranged attack that cannot target a creature beyond your short range, and a scaling feature that increases your short and long range as you level in the class? Should archetype come in at level 1? [/QUOTE]
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