Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
More Interesting Cantrips
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 6289449" data-attributes="member: 2525"><p>I very much want to reduce the number of combat cantrips...and this increases them drastically. How about focus on more general use and non-combat cantrips instead? Things which foster more creativity and less dependence on precise mechanics?</p><p></p><p>For example these are all adapted from the Akashic class that Monte Cook wrote in Arcana Evolved, and I think they'd all make good Wizard cantrips:</p><p></p><p><em>Delve Into Collective Memory</em> (ritual only): </p><p>The wizard may make a special check with a bonus equal to his level + his Intelligence modifier to see whether he knows some relevant information about notable people, legendary items, or noteworthy places. This ritual 10 minutes to perform. This check will not reveal the powers of a magic item but may give a hint as to its general function. The Wizard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. The DM determines the Difficulty Class of the check depending on the obscurity of the information.</p><p></p><p><em>Kinesthetic Memory</em>: By casting this spell, the Wizard's sensory memory becomes so precise that he can easily get around with no penalty when he has a single damaged or deprived sense and is in familiar surroundings. For example, a blind Wizard can move about in his home, a clothing shop he frequents, or inside a castle he has viewed extensively with magic, operating with no penalties. </p><p></p><p><em>Delve Into Personal Memory</em> (ritual only - 10 minute casting time): The wizard can mentally probe the memory of one other creature within 25 feet. The Wizard mentally forms a question the creature can answer with a single word. No shared language is needed, nor does it matter whether the creature is conscious or aware. The creature can make a Wisdom save. If the creature fails its save, the Wizard gains the answer as if the creature mentally answered the question as truthfully as possible. In any event, the creature does not know the Wizard made the attempt. </p><p><em></em></p><p><em>Object Loresigh</em>t: You learn something significant about an object you touch. Go through this list, in order; the first bit of lore you do not know, you learn through this spell:</p><p>1. Age of object.</p><p>2. Name of last creature to touch the object, if any (other than you).</p><p>3. Race of last creature to touch the object, if any (other than you).</p><p>4. Name of the object’s creator (a natural object, like a rock, was created by nature).</p><p>5. Race of the object’s creator, if any.</p><p>6. Object’s purpose.</p><p>7. Material(s) that makes up the object.</p><p>8. Location of the object’s creation.</p><p>9. Name of the most recent owner of the object, if any.</p><p>10. Magical ability of the object, if any (random if more than one).</p><p></p><p>You can only cast this spell once per day for a particular object.</p><p></p><p><em>Creature Loresight</em>: You learn something significant about a creature (living or dead) that you touch. Go through this list, in order—the first bit of lore you don’t know, you learn magically:</p><p>1. Creature’s race or type.</p><p>2. Creature’s name (if none, then skip).</p><p>3. Creature’s class (if none, then skip).</p><p>4. How the creature died (if not applicable, skip).</p><p>5. Creature’s most recent, basic goal (obtain food, carry out the orders of its superior, get some sleep, etc.).</p><p>6. Creature’s attitude toward you.</p><p>7. Creature that this creature interacted with most recently (other than you).</p><p>8. Creature’s most valuable possession, if any.</p><p>9. Location of the creature’s home or lair, if any.</p><p>10. Creature’s current thoughts.</p><p></p><p>You can only cast this spell once per day for a particular creature.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6289449, member: 2525"] I very much want to reduce the number of combat cantrips...and this increases them drastically. How about focus on more general use and non-combat cantrips instead? Things which foster more creativity and less dependence on precise mechanics? For example these are all adapted from the Akashic class that Monte Cook wrote in Arcana Evolved, and I think they'd all make good Wizard cantrips: [I]Delve Into Collective Memory[/I] (ritual only): The wizard may make a special check with a bonus equal to his level + his Intelligence modifier to see whether he knows some relevant information about notable people, legendary items, or noteworthy places. This ritual 10 minutes to perform. This check will not reveal the powers of a magic item but may give a hint as to its general function. The Wizard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. The DM determines the Difficulty Class of the check depending on the obscurity of the information. [I]Kinesthetic Memory[/I]: By casting this spell, the Wizard's sensory memory becomes so precise that he can easily get around with no penalty when he has a single damaged or deprived sense and is in familiar surroundings. For example, a blind Wizard can move about in his home, a clothing shop he frequents, or inside a castle he has viewed extensively with magic, operating with no penalties. [I]Delve Into Personal Memory[/I] (ritual only - 10 minute casting time): The wizard can mentally probe the memory of one other creature within 25 feet. The Wizard mentally forms a question the creature can answer with a single word. No shared language is needed, nor does it matter whether the creature is conscious or aware. The creature can make a Wisdom save. If the creature fails its save, the Wizard gains the answer as if the creature mentally answered the question as truthfully as possible. In any event, the creature does not know the Wizard made the attempt. [I] Object Loresigh[/I]t: You learn something significant about an object you touch. Go through this list, in order; the first bit of lore you do not know, you learn through this spell: 1. Age of object. 2. Name of last creature to touch the object, if any (other than you). 3. Race of last creature to touch the object, if any (other than you). 4. Name of the object’s creator (a natural object, like a rock, was created by nature). 5. Race of the object’s creator, if any. 6. Object’s purpose. 7. Material(s) that makes up the object. 8. Location of the object’s creation. 9. Name of the most recent owner of the object, if any. 10. Magical ability of the object, if any (random if more than one). You can only cast this spell once per day for a particular object. [I]Creature Loresight[/I]: You learn something significant about a creature (living or dead) that you touch. Go through this list, in order—the first bit of lore you don’t know, you learn magically: 1. Creature’s race or type. 2. Creature’s name (if none, then skip). 3. Creature’s class (if none, then skip). 4. How the creature died (if not applicable, skip). 5. Creature’s most recent, basic goal (obtain food, carry out the orders of its superior, get some sleep, etc.). 6. Creature’s attitude toward you. 7. Creature that this creature interacted with most recently (other than you). 8. Creature’s most valuable possession, if any. 9. Location of the creature’s home or lair, if any. 10. Creature’s current thoughts. You can only cast this spell once per day for a particular creature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
More Interesting Cantrips
Top