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<blockquote data-quote="Plane Sailing" data-source="post: 1779763" data-attributes="member: 114"><p>basically any (movement restricting) spell combined with any (damaging spell) which normally causes problems if you can't get out of it</p><p></p><p>Good movement restricting spells include:</p><p>grease</p><p>Web</p><p>Black tentacles</p><p>Resilient Sphere</p><p>forcecage</p><p>solid fog</p><p>wall of stone/iron/force (shapeability limits reduce the effectiveness here)</p><p>Telekinesis (esp with new grapple and bull rush options)</p><p></p><p>enchantments that stop someone moving away could also be included:</p><p>hold person</p><p>confusion</p><p>hideous laughter</p><p>irrisistable dance</p><p>sleep/greater slumber/symbol of sleep</p><p></p><p>Good spells which hurt you a lot if you are stuck in them for several rounds:</p><p></p><p>Cloudkill</p><p>Wall of Fire</p><p>Acid Fog</p><p>Incendiary Cloud</p><p>Blade Barrier</p><p></p><p>Any combination of these kind of things can work together very nicely indeed.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1779763, member: 114"] basically any (movement restricting) spell combined with any (damaging spell) which normally causes problems if you can't get out of it Good movement restricting spells include: grease Web Black tentacles Resilient Sphere forcecage solid fog wall of stone/iron/force (shapeability limits reduce the effectiveness here) Telekinesis (esp with new grapple and bull rush options) enchantments that stop someone moving away could also be included: hold person confusion hideous laughter irrisistable dance sleep/greater slumber/symbol of sleep Good spells which hurt you a lot if you are stuck in them for several rounds: Cloudkill Wall of Fire Acid Fog Incendiary Cloud Blade Barrier Any combination of these kind of things can work together very nicely indeed. [/QUOTE]
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