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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
More love for archers?
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<blockquote data-quote="thuter" data-source="post: 8770471" data-attributes="member: 6975034"><p>I think one problem is that the Biting Zephyr basically already adds most of what you would want as an archer; more range, safety in melee, some tricks. The same goes for the only ranged fighter subclass: Sharpshooter. You basically get all you ever need at level 3. So generic bow-character will probably want biting zephyr and get some support maneuvers from another tradition. So if you were to make another tradition, it needs to adress significantly different things, and I am having a hard time thinking of them. Same goes for subclass really... Unless you want to go magical, zen archery, eldritch archer kind of stuff (not suited for tradition). I would prefer to change the traditions a bit to be usable with any weapon, instead of just melee. Some maneuvers would be strong or outright broken (mechanical sense, not power sense), but that is what I enjoyed most in the O5E Battlemaster: A lot of those maneuvers just required "a weapon attack".</p><p></p><p>What I would like to see is something akin to the Marauder archetype of the 4E Ranger, which got bonuses for alternating ranged and melee attacks, focused on mobility and thrown weapons. But thrown weapon fighting style here nets you bonus damage only on ranged attacks you make with them (I assume to not stack with Dueling), and at that point you are just making a STR based archer with less range, because there is not really an added benefit to making melee attacks with your thrown weapon, especially not for sharpshooters where you can just make ranged attacks in melee anyways.</p></blockquote><p></p>
[QUOTE="thuter, post: 8770471, member: 6975034"] I think one problem is that the Biting Zephyr basically already adds most of what you would want as an archer; more range, safety in melee, some tricks. The same goes for the only ranged fighter subclass: Sharpshooter. You basically get all you ever need at level 3. So generic bow-character will probably want biting zephyr and get some support maneuvers from another tradition. So if you were to make another tradition, it needs to adress significantly different things, and I am having a hard time thinking of them. Same goes for subclass really... Unless you want to go magical, zen archery, eldritch archer kind of stuff (not suited for tradition). I would prefer to change the traditions a bit to be usable with any weapon, instead of just melee. Some maneuvers would be strong or outright broken (mechanical sense, not power sense), but that is what I enjoyed most in the O5E Battlemaster: A lot of those maneuvers just required "a weapon attack". What I would like to see is something akin to the Marauder archetype of the 4E Ranger, which got bonuses for alternating ranged and melee attacks, focused on mobility and thrown weapons. But thrown weapon fighting style here nets you bonus damage only on ranged attacks you make with them (I assume to not stack with Dueling), and at that point you are just making a STR based archer with less range, because there is not really an added benefit to making melee attacks with your thrown weapon, especially not for sharpshooters where you can just make ranged attacks in melee anyways. [/QUOTE]
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More love for archers?
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