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<blockquote data-quote="EP" data-source="post: 5442234" data-attributes="member: 41744"><p>I'll take that challenge.</p><p></p><p>I'm the publisher for EONS #1: The Endless Vault and we have provided a means for one adventure to work over multiple levels and tiers of play. Now, I will clarify that EONS #1 only works across TWO tiers, heroic and paragon, but not epic. However, that being said, we have written and, more importantly, <strong>playtested</strong> this adventure for levels 6, 11, and 16. Extensively playtested.</p><p></p><p>To offer the same adventure at different levels, we've used PDF layers to create substituted text. It's something we've played with before and we call it the "Gem of True Seeing layers." This applies to all DCs and stats, but it's not just number changes. As monsters/NPCs get higher in level, their powers, auras and other traits change. The plot remains the same in all three levels, but the difficulty can be modified to suit your party's desires. As a one-shot adventure, the concept was for your group to choose which level they wanted to play should you simply need a quick filler game and DMs looking to insert this adventure into their regular campaign would have three times the possibility of using it.</p><p></p><p>We have two free previews available on our website to demonstrate this effect, including a complete combat encounter at three levels. I'll even include it here for convenience. Anyone who's curious to check it out and see if it actually works is welcome to try it out for themselves.</p><p></p><p>As for Burchard, he is a very loyal fan of Emerald Press and our mercenary adventures. To clarify, as this is the impression I'm getting, he is not affiliated with Emerald Press as a contributor, designer, or employee in any fashion but he is one of our playtesters. He is someone who has not just read the material and played it, but dove into it head on and challenged our work on a repeated basis. On his own time, for free. Promoting our work is not his responsibility - he does so because he appreciates our work and wants to see us succeed as a fan. For that, I want to make a point and say thanks for putting in the effort in starting this thread.</p></blockquote><p></p>
[QUOTE="EP, post: 5442234, member: 41744"] I'll take that challenge. I'm the publisher for EONS #1: The Endless Vault and we have provided a means for one adventure to work over multiple levels and tiers of play. Now, I will clarify that EONS #1 only works across TWO tiers, heroic and paragon, but not epic. However, that being said, we have written and, more importantly, [B]playtested[/B] this adventure for levels 6, 11, and 16. Extensively playtested. To offer the same adventure at different levels, we've used PDF layers to create substituted text. It's something we've played with before and we call it the "Gem of True Seeing layers." This applies to all DCs and stats, but it's not just number changes. As monsters/NPCs get higher in level, their powers, auras and other traits change. The plot remains the same in all three levels, but the difficulty can be modified to suit your party's desires. As a one-shot adventure, the concept was for your group to choose which level they wanted to play should you simply need a quick filler game and DMs looking to insert this adventure into their regular campaign would have three times the possibility of using it. We have two free previews available on our website to demonstrate this effect, including a complete combat encounter at three levels. I'll even include it here for convenience. Anyone who's curious to check it out and see if it actually works is welcome to try it out for themselves. As for Burchard, he is a very loyal fan of Emerald Press and our mercenary adventures. To clarify, as this is the impression I'm getting, he is not affiliated with Emerald Press as a contributor, designer, or employee in any fashion but he is one of our playtesters. He is someone who has not just read the material and played it, but dove into it head on and challenged our work on a repeated basis. On his own time, for free. Promoting our work is not his responsibility - he does so because he appreciates our work and wants to see us succeed as a fan. For that, I want to make a point and say thanks for putting in the effort in starting this thread. [/QUOTE]
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