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More MnM questions (multiple Energy Blasts and TWF)...
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<blockquote data-quote="RigaMortus2" data-source="post: 1790646" data-attributes="member: 11586"><p>Sorry if I wasn't clear. I am asking 2 different questions here. Will the Triggered extra help me with both? Just so that I am a bit more clear:</p><p></p><p>(1) If I want to be able to fire one Energy Blast and have it do damage only once (let's say +10), but I want it to be fire based AND iced based (thus being able to affect those immune to one, but not the other), how would I build this?</p><p>Example: I fire a beam of "mixed" energy (fire and ice) at an opponent. They get hit by it and have to make a damage save (just one). If they are Immune to one source and not the other, they still would take damage. If they are not Immune to either (fire or ice) then they still only take damage once.</p><p></p><p>(2) If I want to be able to fire one Energy Blast that is fire based AND ice based, and I want each "base" (fire or ice) to do damage seperately, how would I build this?</p><p>Example: I fire a beam of "mixed" energy (fire and ice) at an opponent. They get hit by it and each type of energy does seperate damage. If they are Immune to one source and not the other, they would have to make one save vs. (fire or ice) and possibly get dealt damage once. If they were not Immune to either source, they would have to make 2 different damage saves (one vs Fire and one vs. Ice) and possibly take damage twice.</p><p></p><p>Hope that was a bit more clearer. So would the Triggered extra help both of these cases, or just one? And how would you build a power with those advantages and drawbacks?</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 1790646, member: 11586"] Sorry if I wasn't clear. I am asking 2 different questions here. Will the Triggered extra help me with both? Just so that I am a bit more clear: (1) If I want to be able to fire one Energy Blast and have it do damage only once (let's say +10), but I want it to be fire based AND iced based (thus being able to affect those immune to one, but not the other), how would I build this? Example: I fire a beam of "mixed" energy (fire and ice) at an opponent. They get hit by it and have to make a damage save (just one). If they are Immune to one source and not the other, they still would take damage. If they are not Immune to either (fire or ice) then they still only take damage once. (2) If I want to be able to fire one Energy Blast that is fire based AND ice based, and I want each "base" (fire or ice) to do damage seperately, how would I build this? Example: I fire a beam of "mixed" energy (fire and ice) at an opponent. They get hit by it and each type of energy does seperate damage. If they are Immune to one source and not the other, they would have to make one save vs. (fire or ice) and possibly get dealt damage once. If they were not Immune to either source, they would have to make 2 different damage saves (one vs Fire and one vs. Ice) and possibly take damage twice. Hope that was a bit more clearer. So would the Triggered extra help both of these cases, or just one? And how would you build a power with those advantages and drawbacks? [/QUOTE]
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