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<blockquote data-quote="DanMcS" data-source="post: 652783" data-attributes="member: 6530"><p>Because I was picturing it encouraging people to circle instead of standing still while fighting. It would work just as well the way you wrote it.</p><p></p><p>I think the original idea could get some improvement. If you hit someone, they move back, representing their movement trying to avoid being hit? I'm not completely with that.</p><p></p><p>Maybe if you hit, the damage is used as the basis for a Bull Rush type check. If you miss, have the missed combat roll used as the basis for the Bull Rush. So if I hit you and do 8 points of damage, you have to make a STR check versus that or get knocked back. If the attacker misses but rolls a 15, the defender makes a Trip check (best of STR or DEX) versus that or moves back a square. I used trip for the second one, to let someone avoid it as well as just shrug it off.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 652783, member: 6530"] Because I was picturing it encouraging people to circle instead of standing still while fighting. It would work just as well the way you wrote it. I think the original idea could get some improvement. If you hit someone, they move back, representing their movement trying to avoid being hit? I'm not completely with that. Maybe if you hit, the damage is used as the basis for a Bull Rush type check. If you miss, have the missed combat roll used as the basis for the Bull Rush. So if I hit you and do 8 points of damage, you have to make a STR check versus that or get knocked back. If the attacker misses but rolls a 15, the defender makes a Trip check (best of STR or DEX) versus that or moves back a square. I used trip for the second one, to let someone avoid it as well as just shrug it off. [/QUOTE]
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