more Mongoose power classes..


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Looks like they're going to try for another round to see what happens. Good.

Hopefully we'll see a Ultimate Core Classes book too that collects the goods from Soverign Stone, Fading Suns and other settings into one book.
 


Well, there are actually quite a few 'Core' Classes these days.

1. Soverign Stone

2. Fading Suns

3. Darwin's World (Perhaps a sci-fi seciton with the above?)

4. Nyambe

5. Rogukan (some parts aren't open I think....)

6. Monte Cook's alternative classes

7. FFG's Path of Books have alternative Core Classes

8. Your own Power Classes

9. Green Ronin's Masterclass books (so far Shaman, Assassin and Witch)

10. Mystic Eye Games

11. Swashbuckling Adventurers

I'm sure I could list more, like Mercenaries and Magic, but you get the idea. :D
 

JoeGKushner said:
Hopefully we'll see a Ultimate Core Classes book too that collects the goods from Soverign Stone, Fading Suns and other settings into one book.

I'd probably buy it. Unlike many folks, I like core classes. And having just one book to carry to game sessions appeals to me.

There are a couple of potential issues with a core class collection, though. For one thing, many new core classes are versions of the same thing - how many witches do you put into one book? And which witch or samurai or noble or whatever do you choose? Do you include caster classes that come with a complete new magic system, taking up big chunks of page count?

Should such a book exist, here's what I'd like it to inlude a paragraph or so for each class on adapting it for a traditional fantasy, a modern, or a sci-fi setting. Perhaps notes on an Asian or African or whatever setting as appropriate. I'd like to see each class modified, if necessary, to work with standard d20 rules. And I wouldn't buy the book if you didn't include the Wanderer from Swashbuckling Adventures.

Are you (Mongoose) considering a PC race collection as well?
 
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tsadkiel said:

Should such a book exist, here's what I'd like it to inlude a paragraph or so for each class on adapting it for a traditional fantasy, a modern, or a sci-fi setting. Perhaps notes on an Asian or African or whatever setting as appropriate. I'd like to see each class modified, if necessary, to work with standard d20 rules. And I wouldn't buy the book if you didn't include the Wanderer from Swashbuckling Adventures.

The Wanderer is a must. I've had several cases in which I've had players ask me if they can play an expert, or take a level so that they can get the skills that they need for their character concept or a prestige class... now, I just direct them towards this bad boy. It fills a niche somewhere between the Bard and the Rogue- the "skill master" type character that I would have included in the 3e core rules, had I designed them (I would have probably brought back the Cavalier and made Rage a feat rather than bothering with the Barbarian, but that's just personal taste there... :) )
 

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