Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
More Nuanced Alignment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 8303005" data-attributes="member: 8863"><p>Defanged is sort of right. But then alignment <strong>used</strong> to be more nuanced anyway.</p><p></p><p>In AD&D, there were alignment tendencies -- you'd run into stuff like Lawful neutral (evil) which meant you had a LN individual that would take evil actions more often than good, but who wasn't outright evil. That's also the basis of the in between Outer Planes on the Great Wheel. OTOH, this idea did tend to complicate thing occasionally, though really this was supposed to be on the DM's end theoretically. PCs I believe weren't really supposed to go for the tendencies. The main problem with alignment in AD&D was that alignment changes resulted in XP losses for any character, and this isn't even counting paladins and rangers falling from alignment violations. And since everything about adjudicating alignment was in the hands of the DM, there'd be occasional DMs who'd keep players in the dark as much as possible, set up Catch-22 situations, and generally abuse the rules to screw players. </p><p></p><p>3e had probably the best approach to alignment overall, there was Always, Usually, and Often as listed in the monster stats. A "Usually" alignment meant that a majority of said creatures would have said alignment, but as the majority was specifically stated to be simply "greater than 50%", that still left things open for a rather significant minority of another alignment. Often was a plurality, the largest number of individuals would be of the listed alignment, but they represented less than 50% of the total population. This left a good deal of room for the DM to change things up. Most of the evil humanoid types tended to be "Usually", including orcs and drow which are the two we're having the most debate and argument about these days. PCs of course could be any alignment, though evil was discouraged.</p><p></p><p>The fact that 5e goes with just 9 basic, vanilla alignments is I think part of the reason why there's a lot of argument about it right now, because it's lost the previous nuance that existed. But I think some of the bitching would still remain.</p></blockquote><p></p>
[QUOTE="Orius, post: 8303005, member: 8863"] Defanged is sort of right. But then alignment [b]used[/b] to be more nuanced anyway. In AD&D, there were alignment tendencies -- you'd run into stuff like Lawful neutral (evil) which meant you had a LN individual that would take evil actions more often than good, but who wasn't outright evil. That's also the basis of the in between Outer Planes on the Great Wheel. OTOH, this idea did tend to complicate thing occasionally, though really this was supposed to be on the DM's end theoretically. PCs I believe weren't really supposed to go for the tendencies. The main problem with alignment in AD&D was that alignment changes resulted in XP losses for any character, and this isn't even counting paladins and rangers falling from alignment violations. And since everything about adjudicating alignment was in the hands of the DM, there'd be occasional DMs who'd keep players in the dark as much as possible, set up Catch-22 situations, and generally abuse the rules to screw players. 3e had probably the best approach to alignment overall, there was Always, Usually, and Often as listed in the monster stats. A "Usually" alignment meant that a majority of said creatures would have said alignment, but as the majority was specifically stated to be simply "greater than 50%", that still left things open for a rather significant minority of another alignment. Often was a plurality, the largest number of individuals would be of the listed alignment, but they represented less than 50% of the total population. This left a good deal of room for the DM to change things up. Most of the evil humanoid types tended to be "Usually", including orcs and drow which are the two we're having the most debate and argument about these days. PCs of course could be any alignment, though evil was discouraged. The fact that 5e goes with just 9 basic, vanilla alignments is I think part of the reason why there's a lot of argument about it right now, because it's lost the previous nuance that existed. But I think some of the bitching would still remain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
More Nuanced Alignment?
Top