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<blockquote data-quote="BOZ" data-source="post: 5612181" data-attributes="member: 1241"><p>In the latter days of first edition AD&D, TSR was taking a lot of heat from the "angry mothers" of the world, so one of the things they did to lighten up their image was to dump things like demons from the game entirely. However, players demanded the return of such elements to the game, so TSR thought of a way to bring them back: just rename them, and never again use the word "demon" as part of the game. Initially these tanar'ri, as they were now called, didn't have anything like the demon lords to rule over them, and the balors were at the top of the ladder. When the book Monster Mythology was printed in 1992, some familiar faces such as Demogorgon, Baphomet, Kostchtchie, Yeenoghu, and Juiblex returned, but this time as full-fledged gods.</p><p></p><p>This brings us to the era of Planescape. Demon lords (now Abyssal lords) were fully returned to the game in the setting's second boxed set, Planes of Chaos in 1994, with Graz'zt and Pazrael (later revealed to be Pazuzu). Fraz Urb luu and Zuggtmoy were also mentioned along the way, but didn't really appear in the setting in a big way. Orcus was nowhere to be seen at first, having been deposed and reportedly killed, his name stricken from any recorded word; the mega-adventure Dead Gods brought him back to some semblance of life. So, not only were all of the old familiar lords back in the game, but the setting's designers also introduced a number of new demon lords throughout the product line. In first edition, demon lords usually had stat blocks so that player characters could combat them, but in Planescape most demon lords intentionally had no stat blocks because they were meant to menace the characters without being something that could be directly challenged by mortals. Also, while most old school demon lords fit the mold of "conquer, destroy, corrupt, and oh yeah I have this one subject I am interested in", the Abyssal lords of the Planescape setting were usually quite unique in the approach they took to evil.</p><p></p><p>Abyssal lords introduced as part of the Planescape line include: </p><p></p><p>Volisupula appears in Planes of Chaos (1994), in the "Chaos Adventures" booklet, on page 6-7 in the adventure "Wicked, Wicked Ways", where the tanar'ri lord becomes the victim of a theft at the hands of a githzerai while dwelling in Sigil.</p><p> </p><p>Alzrius, Lissa'aere, and Vucarik were described in Hellbound: The Blood War (1996), in the booklet "The Dark of the War", on page 25-26. Vucarik was mentioned in "The Demonomicon of Iggwilv: Graz'zt" in Dragon #360 on page 11. A magic item called the "flame amulet of Alzrius" appeared in Polyhedron #135.</p><p> </p><p>Thralhavoc was mentioned briefly in Hellbound: The Blood War in the "War Games" booklet on page 56, where he is said to have abandoned his layer.</p><p> </p><p>Shaktari played in an important role in the adventure "Nemesis", by Christopher Perkins in Dungeon #60 (1996), beginning on page 32. In FC1 she was revealed on page 137 to be one of the few powerful beings to have escaped from the Wells of Darkness. She was detailed with a full description in Dragon #359 (Sept 2007) in "Demonomicon of Iggwilv: Apocrypha", on pages 50-51.</p><p> </p><p>Alvarez, Eldanoth, Lupercio, Lynkhab, and Pale Night were described in Faces of Evil: the Fiends (1997), on page 60-62. Eldnaoth was detailed in FC1 on page 128. Lupercio was mentioned in "The Demonomicon of Iggwilv: Graz'zt" in Dragon #360 on page 11, and was detailed in Demonomicon (2010) on page 78. Lynkhab was mentioned in "The Demonomicon of Iggwilv: Malcanthet" in Dragon #353 on page 27. Pale Night was mentioned a number of times in the "Demonomicon of Iggwilv" series, and was detailed in FC1, on pages 59, 74–75 and her realm on pages 148-150.</p><p> </p><p>Zzyczesiya was mentioned by name only in Faces of Evil: the Fiends, on page 60. In FC1 on page 137, she was said to have escaped from the Wells of Darkness. She was further described in the FC1 web enhancement: <a href="http://www.wizards.com/default.asp?x=dnd/we/20060620a&page=3" target="_blank">Fiendish Codex I: The Lost Entries</a></p><p> </p><p>J'zzalshrak was introduced in Dungeon #64 (Sep/Oct 1997), in the adventure "Bzallin's Blacksphere" (also by Perkins) on page 29 and on page 33 where she is described as a "beetle-like tanar'ri".</p></blockquote><p></p>
[QUOTE="BOZ, post: 5612181, member: 1241"] In the latter days of first edition AD&D, TSR was taking a lot of heat from the "angry mothers" of the world, so one of the things they did to lighten up their image was to dump things like demons from the game entirely. However, players demanded the return of such elements to the game, so TSR thought of a way to bring them back: just rename them, and never again use the word "demon" as part of the game. Initially these tanar'ri, as they were now called, didn't have anything like the demon lords to rule over them, and the balors were at the top of the ladder. When the book Monster Mythology was printed in 1992, some familiar faces such as Demogorgon, Baphomet, Kostchtchie, Yeenoghu, and Juiblex returned, but this time as full-fledged gods. This brings us to the era of Planescape. Demon lords (now Abyssal lords) were fully returned to the game in the setting's second boxed set, Planes of Chaos in 1994, with Graz'zt and Pazrael (later revealed to be Pazuzu). Fraz Urb luu and Zuggtmoy were also mentioned along the way, but didn't really appear in the setting in a big way. Orcus was nowhere to be seen at first, having been deposed and reportedly killed, his name stricken from any recorded word; the mega-adventure Dead Gods brought him back to some semblance of life. So, not only were all of the old familiar lords back in the game, but the setting's designers also introduced a number of new demon lords throughout the product line. In first edition, demon lords usually had stat blocks so that player characters could combat them, but in Planescape most demon lords intentionally had no stat blocks because they were meant to menace the characters without being something that could be directly challenged by mortals. Also, while most old school demon lords fit the mold of "conquer, destroy, corrupt, and oh yeah I have this one subject I am interested in", the Abyssal lords of the Planescape setting were usually quite unique in the approach they took to evil. Abyssal lords introduced as part of the Planescape line include: Volisupula appears in Planes of Chaos (1994), in the "Chaos Adventures" booklet, on page 6-7 in the adventure "Wicked, Wicked Ways", where the tanar'ri lord becomes the victim of a theft at the hands of a githzerai while dwelling in Sigil. Alzrius, Lissa'aere, and Vucarik were described in Hellbound: The Blood War (1996), in the booklet "The Dark of the War", on page 25-26. Vucarik was mentioned in "The Demonomicon of Iggwilv: Graz'zt" in Dragon #360 on page 11. A magic item called the "flame amulet of Alzrius" appeared in Polyhedron #135. Thralhavoc was mentioned briefly in Hellbound: The Blood War in the "War Games" booklet on page 56, where he is said to have abandoned his layer. Shaktari played in an important role in the adventure "Nemesis", by Christopher Perkins in Dungeon #60 (1996), beginning on page 32. In FC1 she was revealed on page 137 to be one of the few powerful beings to have escaped from the Wells of Darkness. She was detailed with a full description in Dragon #359 (Sept 2007) in "Demonomicon of Iggwilv: Apocrypha", on pages 50-51. Alvarez, Eldanoth, Lupercio, Lynkhab, and Pale Night were described in Faces of Evil: the Fiends (1997), on page 60-62. Eldnaoth was detailed in FC1 on page 128. Lupercio was mentioned in "The Demonomicon of Iggwilv: Graz'zt" in Dragon #360 on page 11, and was detailed in Demonomicon (2010) on page 78. Lynkhab was mentioned in "The Demonomicon of Iggwilv: Malcanthet" in Dragon #353 on page 27. Pale Night was mentioned a number of times in the "Demonomicon of Iggwilv" series, and was detailed in FC1, on pages 59, 74–75 and her realm on pages 148-150. Zzyczesiya was mentioned by name only in Faces of Evil: the Fiends, on page 60. In FC1 on page 137, she was said to have escaped from the Wells of Darkness. She was further described in the FC1 web enhancement: [url=http://www.wizards.com/default.asp?x=dnd/we/20060620a&page=3]Fiendish Codex I: The Lost Entries[/url] J'zzalshrak was introduced in Dungeon #64 (Sep/Oct 1997), in the adventure "Bzallin's Blacksphere" (also by Perkins) on page 29 and on page 33 where she is described as a "beetle-like tanar'ri". [/QUOTE]
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