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<blockquote data-quote="Treebore" data-source="post: 1292357" data-attributes="member: 10177"><p>2 modules that no one should survive is the old Lich Lords (I don't remember the full title) and the last module of the Bloodstone series. Egg of the Phoenix shouldn't be surviveable either, unless you upped the PC levels a good bit, like by 4 to 6.</p><p></p><p>Haven't ran RA but I own and have read them. I don't think anyone will live through it without a lot of "kindness" from the DM. But Bill and Clark have hinted that DM kindness is often necessary in 1e feel games. I do remember having to do that a lot. My objective was to have them convinced they were all going to die, not necessarily have it happen. I would let it happen too, just not as often as it "should" have.</p><p></p><p>Tomb of Abysthor would be tough, but probably surviveable, as long as they don't make tactical errors at the worst time. This includes making alliances at the right times to the right NPC.</p><p></p><p>Labyrinth of Madness was so ugly I didn't even bother to run it. Meaning, why bother running a module when you know the outcome is going to be death, death, and more death? Plus, to make it surviveable meant gutting the module so badly you couldn't call it by the same name. The best way to beat that module was to not even go there. For the player AND the DM.</p><p></p><p>Tomb of Horrors. Biggest lesson in taught me is how kick butt my character was even after appearing out of a teleportation with no magic items. Magic? I don't need no stinking magic!</p><p></p><p>Expedition to Barrier Peaks and Ravenloft had high body counts, but no TPK's. Of course in Ravenloft that was because they ran and hid. Strahd would have killed them, eventually. The only group to beat Strahd is the one I allowed to do it at 12th level. Only two survived. But they were eventually able to bring everyone else back to life.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1292357, member: 10177"] 2 modules that no one should survive is the old Lich Lords (I don't remember the full title) and the last module of the Bloodstone series. Egg of the Phoenix shouldn't be surviveable either, unless you upped the PC levels a good bit, like by 4 to 6. Haven't ran RA but I own and have read them. I don't think anyone will live through it without a lot of "kindness" from the DM. But Bill and Clark have hinted that DM kindness is often necessary in 1e feel games. I do remember having to do that a lot. My objective was to have them convinced they were all going to die, not necessarily have it happen. I would let it happen too, just not as often as it "should" have. Tomb of Abysthor would be tough, but probably surviveable, as long as they don't make tactical errors at the worst time. This includes making alliances at the right times to the right NPC. Labyrinth of Madness was so ugly I didn't even bother to run it. Meaning, why bother running a module when you know the outcome is going to be death, death, and more death? Plus, to make it surviveable meant gutting the module so badly you couldn't call it by the same name. The best way to beat that module was to not even go there. For the player AND the DM. Tomb of Horrors. Biggest lesson in taught me is how kick butt my character was even after appearing out of a teleportation with no magic items. Magic? I don't need no stinking magic! Expedition to Barrier Peaks and Ravenloft had high body counts, but no TPK's. Of course in Ravenloft that was because they ran and hid. Strahd would have killed them, eventually. The only group to beat Strahd is the one I allowed to do it at 12th level. Only two survived. But they were eventually able to bring everyone else back to life. [/QUOTE]
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