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<blockquote data-quote="jerichothebard" data-source="post: 816053" data-attributes="member: 4705"><p>Personally, I would stick Aikido under dedicated, not even fast. Capoeira, Thai kickboxing, those are fast. And let's face it. Sumo is just tough hero all over, with some strong to back it up.</p><p></p><p>I think that is something that should really be addressed - the arts and styles that stem from other (than strong and fast) base classes. </p><p></p><p>My main thought on the matter, though, is this: Feats are cheap and easy to come by - not for your characters, but for you the players and DMs - there are literally thousands of feats out there, balanced and whacked, free and not, OGL or proprietary.</p><p></p><p>I don't want more feats, really - unless they are really good and really balanced and different from what I have already seen before and can download off the internet.</p><p></p><p>What I want is a neat, tidy system for adding in real-world (and cinema-world!) martial arts flavor, where I can dedicate my character to a specific martial art, and have it mean something in-game. Where I can have a player ask, "can I make my character do what Jackie Chan (Jet Li/Keanu Reeves/Samo Hueng/Chuch Norris/Bruce Lee) did in that movie we just saw?" </p><p></p><p>I very much enjoyed the flavor of Palladium's <em>Ninjas and Superspies</em> (although I have many reservations about the system and company) because of this aspect - LOTS of martial arts, some silly, some serious, some movie style, some not. (Not real balanced, but....)</p><p></p><p>(I hope this isn't coming off as overtly hostile - I am actually really excited about your product, and will probably by the ebook version! I'm just curious.)</p><p></p><p>thanks!</p><p>Jericho</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 816053, member: 4705"] Personally, I would stick Aikido under dedicated, not even fast. Capoeira, Thai kickboxing, those are fast. And let's face it. Sumo is just tough hero all over, with some strong to back it up. I think that is something that should really be addressed - the arts and styles that stem from other (than strong and fast) base classes. My main thought on the matter, though, is this: Feats are cheap and easy to come by - not for your characters, but for you the players and DMs - there are literally thousands of feats out there, balanced and whacked, free and not, OGL or proprietary. I don't want more feats, really - unless they are really good and really balanced and different from what I have already seen before and can download off the internet. What I want is a neat, tidy system for adding in real-world (and cinema-world!) martial arts flavor, where I can dedicate my character to a specific martial art, and have it mean something in-game. Where I can have a player ask, "can I make my character do what Jackie Chan (Jet Li/Keanu Reeves/Samo Hueng/Chuch Norris/Bruce Lee) did in that movie we just saw?" I very much enjoyed the flavor of Palladium's [I]Ninjas and Superspies[/I] (although I have many reservations about the system and company) because of this aspect - LOTS of martial arts, some silly, some serious, some movie style, some not. (Not real balanced, but....) (I hope this isn't coming off as overtly hostile - I am actually really excited about your product, and will probably by the ebook version! I'm just curious.) thanks! Jericho [/QUOTE]
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