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<blockquote data-quote="takyris" data-source="post: 816092" data-attributes="member: 5171"><p>Actually, what I'd love even more is a book that gets into the nitty gritty of rules like that without having to add a bunch of new stuff.</p><p></p><p>Example:</p><p></p><p>How would people rule a character who wanted to run toward a parked car, jump up, slide across the hood, and kick a gun out of someone's hands?</p><p></p><p>How would you rule a character being attacked with a knife that was thrust between the bars of a stairway, and the character wants to use the bars to knock the knife out of the attacker's hands?</p><p></p><p>Brandon Lee in "Rapid Fire" -- doing a baseball slide across a floor to get under a table, then kicking out the legs of the table to protect him from gunfire?</p><p></p><p>As a GM, I'd love to put in more opportunities for players to do creative stuff like this -- but I also want rules that don't make it cheap and dirty. And I don't want to force people to choose from 300 feats. Most stuff is do-able through skill checks and attack rolls.</p><p></p><p>-Tacky</p><p></p><p>PS:</p><p></p><p>My opinions:</p><p></p><p>Tumble check with possible Synergy bonus from Jump. DC15. On success, treat it like a charge (+2 on the disarm check).</p><p></p><p>Stair bars provide one-half cover. Character makes a disarm check with a +2 bonus, and attacker with knife can't take an attack of opportunity because of the cover. (Although the bars have only a few hit points -- they won't stop bullets.)</p><p></p><p>Balance check with synergy bonus from Tumble (sliding any distance with control relies on balance), followed by a single attack -- on a success, the legs of the table are both broken, it falls down to protect him, and the table gives the character full cover from attackers at that angle.</p></blockquote><p></p>
[QUOTE="takyris, post: 816092, member: 5171"] Actually, what I'd love even more is a book that gets into the nitty gritty of rules like that without having to add a bunch of new stuff. Example: How would people rule a character who wanted to run toward a parked car, jump up, slide across the hood, and kick a gun out of someone's hands? How would you rule a character being attacked with a knife that was thrust between the bars of a stairway, and the character wants to use the bars to knock the knife out of the attacker's hands? Brandon Lee in "Rapid Fire" -- doing a baseball slide across a floor to get under a table, then kicking out the legs of the table to protect him from gunfire? As a GM, I'd love to put in more opportunities for players to do creative stuff like this -- but I also want rules that don't make it cheap and dirty. And I don't want to force people to choose from 300 feats. Most stuff is do-able through skill checks and attack rolls. -Tacky PS: My opinions: Tumble check with possible Synergy bonus from Jump. DC15. On success, treat it like a charge (+2 on the disarm check). Stair bars provide one-half cover. Character makes a disarm check with a +2 bonus, and attacker with knife can't take an attack of opportunity because of the cover. (Although the bars have only a few hit points -- they won't stop bullets.) Balance check with synergy bonus from Tumble (sliding any distance with control relies on balance), followed by a single attack -- on a success, the legs of the table are both broken, it falls down to protect him, and the table gives the character full cover from attackers at that angle. [/QUOTE]
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