Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
More on martial arts in d20 Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vigilance" data-source="post: 816192" data-attributes="member: 4275"><p><strong></strong></p><p><strong></strong></p><p><strong>You read my mind on Aikido. Having martial artists come from the Dedicated hero had a lot more to do with my decision to make the BAB prerequisite of the Master +2 than anything to do with the Fast Hero.</strong></p><p><strong></strong></p><p><strong>Capoeira I'd agree with Speed.</strong></p><p><strong></strong></p><p><strong>Thai Kickboxing, I have to disagree and go with tough hero. The training for Thai kickboxing is so brutal (if done in the traditional style) that many fighters are too injured to compete because of things they endure in training. Due to the brutality of the sport's roots I see Thai Kickboxers coming from the Tough/Strong tree.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Well, I am not a big one for creating feats just cause. My other d20 Modern book (slated to debut in days, DAYS I say!) has a few feats, but nothing overly extensive. Especially considering the game has some new magic rules in it.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Well that idea is what started me off writing this book to begin with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong>I think using real world styles that I can put a name to is more fun for me and my players than Combat Martial Arts. My experience in playtesting this game is that characters with CMA tend to roll their dice and their damage. Whereas characters with Karate and Aikido roll play those feat choices differently, even if their combat actions are very similar.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>I have yet to take any of the comments made in this discussion as hostile. Quite the opposite in fact. If I didn't want to listen, I wouldn't have jumped in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact, the comments here are being discussed, diced, and fought over in my playtest sessions.</p><p></p><p>I take these things seriously, so the book will be more fun when it debuts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vigilance, post: 816192, member: 4275"] [B] You read my mind on Aikido. Having martial artists come from the Dedicated hero had a lot more to do with my decision to make the BAB prerequisite of the Master +2 than anything to do with the Fast Hero. Capoeira I'd agree with Speed. Thai Kickboxing, I have to disagree and go with tough hero. The training for Thai kickboxing is so brutal (if done in the traditional style) that many fighters are too injured to compete because of things they endure in training. Due to the brutality of the sport's roots I see Thai Kickboxers coming from the Tough/Strong tree. Well, I am not a big one for creating feats just cause. My other d20 Modern book (slated to debut in days, DAYS I say!) has a few feats, but nothing overly extensive. Especially considering the game has some new magic rules in it. Well that idea is what started me off writing this book to begin with :) I think using real world styles that I can put a name to is more fun for me and my players than Combat Martial Arts. My experience in playtesting this game is that characters with CMA tend to roll their dice and their damage. Whereas characters with Karate and Aikido roll play those feat choices differently, even if their combat actions are very similar. [/B] I have yet to take any of the comments made in this discussion as hostile. Quite the opposite in fact. If I didn't want to listen, I wouldn't have jumped in :) In fact, the comments here are being discussed, diced, and fought over in my playtest sessions. I take these things seriously, so the book will be more fun when it debuts. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
More on martial arts in d20 Modern
Top