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<blockquote data-quote="Arkhandus" data-source="post: 3625140" data-attributes="member: 13966"><p>Just extend the number of racial levels to account for the addition of hit dice and associated benefits (I assume they're hit dice determined by race, like Humanoid racial hit dice, etc.).</p><p></p><p>Drow normally have a +2 Level Adjustment. Generally, a Humanoid hit die is similar to 1/2 a level (it's mildly better than a level of Commoner, but worse than a level of Expert or the like). So give Drow 4 racial levels they can choose to take; a 4-level "Drow" racial class that gives a Humanoid hit die at each level, with associated benefits (BAB, saves, and skills progressing as normal for Humanoid hit dice).</p><p></p><p>Distribute their racial traits among the four racial levels, taking care to factor in the standard benefits of each level (frex, 1st-level would not give any BAB since Humanoid hit dice don't give full BAB progression, so the 1st-level racial benefits could be a bit stronger than those of some other levels). And, as with Savage Species, determine which Drow racial traits are automatic (acquired by every Drow regardless of whether or not they take any racial levels). Frex, they might gain Spell Resistance 6 normally. Then, any Drow who takes at least 2 racial levels should get, say, an improvement to their racial SR, making it 9 + 1/2 their character level (keep in mind that Hit Dice count towards Character Level). Then any Drow who takes all 4 levels in their racial class gains another improvement, increasing their SR to equal 11 + their character level, rather than 9 + 1/2 their character level.</p><p></p><p>Or something like that.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3625140, member: 13966"] Just extend the number of racial levels to account for the addition of hit dice and associated benefits (I assume they're hit dice determined by race, like Humanoid racial hit dice, etc.). Drow normally have a +2 Level Adjustment. Generally, a Humanoid hit die is similar to 1/2 a level (it's mildly better than a level of Commoner, but worse than a level of Expert or the like). So give Drow 4 racial levels they can choose to take; a 4-level "Drow" racial class that gives a Humanoid hit die at each level, with associated benefits (BAB, saves, and skills progressing as normal for Humanoid hit dice). Distribute their racial traits among the four racial levels, taking care to factor in the standard benefits of each level (frex, 1st-level would not give any BAB since Humanoid hit dice don't give full BAB progression, so the 1st-level racial benefits could be a bit stronger than those of some other levels). And, as with Savage Species, determine which Drow racial traits are automatic (acquired by every Drow regardless of whether or not they take any racial levels). Frex, they might gain Spell Resistance 6 normally. Then, any Drow who takes at least 2 racial levels should get, say, an improvement to their racial SR, making it 9 + 1/2 their character level (keep in mind that Hit Dice count towards Character Level). Then any Drow who takes all 4 levels in their racial class gains another improvement, increasing their SR to equal 11 + their character level, rather than 9 + 1/2 their character level. Or something like that. [/QUOTE]
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