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<blockquote data-quote="RisnDevil" data-source="post: 1313348" data-attributes="member: 15160"><p>I agree that the Samurai needs some change, but I have a serious problem with the way everyone wants to portray it....Has anyone ever looked into or studied Samurai? First of all, if you want the weapon styles, go with the Ranger or a fighter. Here is an ability to give the Samurai (especially if you want to try and make them more historically accurate...).</p><p>---------------------------------------------</p><p>First of all, get rid of the two swords crap. Samurai (Hell most of the asian culture) did NOT fight with two weapons. Musashi did, but he was very non standard in his practice. Yes, samurai DID carry a Katana and Wakazashi (usually) but they did not fight with both...the Wakazashi was a BACKUP weapon. As such, an ability like this would be nice and fitting:</p><p></p><p>Backup Weapon (Ex): Any time a Samurai is disarmed or otherwise somehow loses a weapon (For those that use fumble options like that) the samurai is able to draw his Wakazashi as a free action and receives one attack against one opponent, with them being treated as flat-footed against this attack. Note: The Samurai CANNOT just willingly drop his Katana to do this. This is a trained reaction not a trapping tactic.</p><p>---------------------------------------------</p><p>Next, Samurai were HIGHLY trained in the use of Hand-to-Hand combat. They may not have been as good as a Shaolin Monk trained only in Hand-to-Hand fighing, but they were better than MANY people. As such, this would be a nice addition to the Samurai:</p><p></p><p>Unarmed Strike (Ex): At level 2, the Samurai gains the Unarmed Strike ability and Unarmed Strike damage as a Monk of half his level. This ability allows the Samurai to qualify for any of the Unarmed Strike abilities that a Monk can get, but require special training to get each...(ie: Feats).</p><p>---------------------------------------------</p><p>Now, each Samurai is trained differently, but each Samurai IS highly trained (Though in a wider variety of items than a straight fighter....) As such, a monk also should get this:</p><p></p><p>Bonus feat: At level four, and every four levels thereafter, the monk gets one bonus feat. This feat must be chosen from the following list. (I don't have the time to type the whole list right now, but think of many of the Fighter Bonus Feats and many of the Monk "Ability" feats.) A Samurai must meet all the prerequisites for a feat before taking it.</p><p>---------------------------------------------</p><p>Lastly, though I do believe that giving this to the Samurai could make them kind of front loaded, the Samurai has, in addition to his Katana and Wakazashi, his armor passed down to him or made by his previous generation. The ability would read something like this:</p><p></p><p>Ancestral Armor: The Samurai also inherits his armor. He begins play with a MW suit of armor. (Preferably something Heavy and/or Oriental, though it is subject to DM approval.) This armor can be enhanced in the same way with all the same restrictions as his Ancestral Daishos can. To balance this out, the samurai should start with either Mage or Monk starting gold.</p><p>---------------------------------------------</p><p>Should I think of more stuff to make them slightly more accurate, I will share them. BTW, this was nothing against you or your ideas, I have just gotten tired of theses Samurai builds that are horrible innaccurate, and this was the straw that broke the camel's back. Let me know what you think about that.</p></blockquote><p></p>
[QUOTE="RisnDevil, post: 1313348, member: 15160"] I agree that the Samurai needs some change, but I have a serious problem with the way everyone wants to portray it....Has anyone ever looked into or studied Samurai? First of all, if you want the weapon styles, go with the Ranger or a fighter. Here is an ability to give the Samurai (especially if you want to try and make them more historically accurate...). --------------------------------------------- First of all, get rid of the two swords crap. Samurai (Hell most of the asian culture) did NOT fight with two weapons. Musashi did, but he was very non standard in his practice. Yes, samurai DID carry a Katana and Wakazashi (usually) but they did not fight with both...the Wakazashi was a BACKUP weapon. As such, an ability like this would be nice and fitting: Backup Weapon (Ex): Any time a Samurai is disarmed or otherwise somehow loses a weapon (For those that use fumble options like that) the samurai is able to draw his Wakazashi as a free action and receives one attack against one opponent, with them being treated as flat-footed against this attack. Note: The Samurai CANNOT just willingly drop his Katana to do this. This is a trained reaction not a trapping tactic. --------------------------------------------- Next, Samurai were HIGHLY trained in the use of Hand-to-Hand combat. They may not have been as good as a Shaolin Monk trained only in Hand-to-Hand fighing, but they were better than MANY people. As such, this would be a nice addition to the Samurai: Unarmed Strike (Ex): At level 2, the Samurai gains the Unarmed Strike ability and Unarmed Strike damage as a Monk of half his level. This ability allows the Samurai to qualify for any of the Unarmed Strike abilities that a Monk can get, but require special training to get each...(ie: Feats). --------------------------------------------- Now, each Samurai is trained differently, but each Samurai IS highly trained (Though in a wider variety of items than a straight fighter....) As such, a monk also should get this: Bonus feat: At level four, and every four levels thereafter, the monk gets one bonus feat. This feat must be chosen from the following list. (I don't have the time to type the whole list right now, but think of many of the Fighter Bonus Feats and many of the Monk "Ability" feats.) A Samurai must meet all the prerequisites for a feat before taking it. --------------------------------------------- Lastly, though I do believe that giving this to the Samurai could make them kind of front loaded, the Samurai has, in addition to his Katana and Wakazashi, his armor passed down to him or made by his previous generation. The ability would read something like this: Ancestral Armor: The Samurai also inherits his armor. He begins play with a MW suit of armor. (Preferably something Heavy and/or Oriental, though it is subject to DM approval.) This armor can be enhanced in the same way with all the same restrictions as his Ancestral Daishos can. To balance this out, the samurai should start with either Mage or Monk starting gold. --------------------------------------------- Should I think of more stuff to make them slightly more accurate, I will share them. BTW, this was nothing against you or your ideas, I have just gotten tired of theses Samurai builds that are horrible innaccurate, and this was the straw that broke the camel's back. Let me know what you think about that. [/QUOTE]
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