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<blockquote data-quote="Scott Christian" data-source="post: 8520302" data-attributes="member: 6901101"><p>PS - Thought I would share one set up with you. A three-tiered dungeon. A few things to know:</p><ul> <li data-xf-list-type="ul">There are people visiting the vampire at the lower level. (So how do they get by the monsters?)</li> <li data-xf-list-type="ul">The area the dungeon rests is an old unused graveyard on what is now an old logging road. Few people use the road now.</li> <li data-xf-list-type="ul">The vampire killed his wife and daughter long ago. </li> </ul><p>That said, here is level one. [ATTACH=full]150341[/ATTACH]Part B & C are full of zombies. They are very strong and were created by the vampire snatching travelers on the road for many years. The people that do come to see the vampire just use the secret door. The pits stop the zombies from leaving. Lastly, the players can take the long way, and it is a game of don't wake the zombies. Stealth rolls that might mean life or death.</p><p></p><p>Level Two:</p><p>[ATTACH=full]150342[/ATTACH]</p><p>The skull in A has a teleportation ring. If the PCs have the triggering device (from earlier), they can teleport to the vampire. This is what the people who come to see him do. The door leading to Part B has a glyph on it, keeping his daughter, now a banshee trapped. They don't need to go in there, but they can. They can fight her or set her free by solving a riddle she sings about her dolls. Part D & E have narrow hallways. There is a flesh golem the vampire created in E. It cannot get passed the D hallway. He did this so the golem doesn't interfere with his daughter through some mishap. </p><p></p><p>Level Three: </p><p>[ATTACH=full]150343[/ATTACH]You have the stairs and teleportation skull that lead to the vampire's crypt. You also have the table where he made the flesh golem and zombies. And a lot of room for fighting "the boss."</p><p></p><p>I know the maps aren't great, as visual arts is a terrible weakness of mine. But hopefully it showcases for you some logical dungeon design that you can help export to your organic dungeons. </p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8520302, member: 6901101"] PS - Thought I would share one set up with you. A three-tiered dungeon. A few things to know: [LIST] [*]There are people visiting the vampire at the lower level. (So how do they get by the monsters?) [*]The area the dungeon rests is an old unused graveyard on what is now an old logging road. Few people use the road now. [*]The vampire killed his wife and daughter long ago. [/LIST] That said, here is level one. [ATTACH type="full"]150341[/ATTACH]Part B & C are full of zombies. They are very strong and were created by the vampire snatching travelers on the road for many years. The people that do come to see the vampire just use the secret door. The pits stop the zombies from leaving. Lastly, the players can take the long way, and it is a game of don't wake the zombies. Stealth rolls that might mean life or death. Level Two: [ATTACH type="full"]150342[/ATTACH] The skull in A has a teleportation ring. If the PCs have the triggering device (from earlier), they can teleport to the vampire. This is what the people who come to see him do. The door leading to Part B has a glyph on it, keeping his daughter, now a banshee trapped. They don't need to go in there, but they can. They can fight her or set her free by solving a riddle she sings about her dolls. Part D & E have narrow hallways. There is a flesh golem the vampire created in E. It cannot get passed the D hallway. He did this so the golem doesn't interfere with his daughter through some mishap. Level Three: [ATTACH type="full"]150343[/ATTACH]You have the stairs and teleportation skull that lead to the vampire's crypt. You also have the table where he made the flesh golem and zombies. And a lot of room for fighting "the boss." I know the maps aren't great, as visual arts is a terrible weakness of mine. But hopefully it showcases for you some logical dungeon design that you can help export to your organic dungeons. Good luck. [/QUOTE]
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