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More Players = More Monsters or Tougher Monsters?
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<blockquote data-quote="SelcSilverhand" data-source="post: 2705063" data-attributes="member: 30016"><p>This worked extremely well for me when DM'ing a very small group of players. Actually just 2 people with their PC's and a single cohort a piece. They were level 7 and my single CR5 critters usually had one character near death at the end of a fight. I think I was using a hook horror that rended the sorcerer. I ended up using a lot of CR2's and CR3's and only busting out the high CR's for major plot encounters. My situation was the same as Patryn's description. My PC's were clearing Chokers out of a cave system and when they would start a fight, more would crawl out of cracks in the walls drawn by the smell of blood. Once I felt they were running low enough of spells and HP's I stopped sending in fresh Chokers and just let them mop up what was left. </p><p></p><p>As for arcane casters cleaning up the mooks, have them use good tactics and fan out. Tumble through enemy ranks to force them to use single target spells. Have some in hiding and attack from the rear at the same time. My favorite is somehow getting a bad guy near the middle of the PC group who then casts Obscuring Mist. Things like that should help the survivability of your low CR critters.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2705063, member: 30016"] This worked extremely well for me when DM'ing a very small group of players. Actually just 2 people with their PC's and a single cohort a piece. They were level 7 and my single CR5 critters usually had one character near death at the end of a fight. I think I was using a hook horror that rended the sorcerer. I ended up using a lot of CR2's and CR3's and only busting out the high CR's for major plot encounters. My situation was the same as Patryn's description. My PC's were clearing Chokers out of a cave system and when they would start a fight, more would crawl out of cracks in the walls drawn by the smell of blood. Once I felt they were running low enough of spells and HP's I stopped sending in fresh Chokers and just let them mop up what was left. As for arcane casters cleaning up the mooks, have them use good tactics and fan out. Tumble through enemy ranks to force them to use single target spells. Have some in hiding and attack from the rear at the same time. My favorite is somehow getting a bad guy near the middle of the PC group who then casts Obscuring Mist. Things like that should help the survivability of your low CR critters. [/QUOTE]
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More Players = More Monsters or Tougher Monsters?
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