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More powers, no replacements?
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<blockquote data-quote="comrade raoul" data-source="post: 4352345" data-attributes="member: 554"><p>A few things I like about this rule, the more I think about it:</p><p></p><p>--) If you <strong>do</strong> use the retraining rules, you can retrain low-level encounter powers to very situational ones--the kind of encounter powers that might not be that helpful too often, but make a big difference when they do. Thus, as characters become more experienced they increasingly resemble wily bastards with a lot of tricks up their sleeves. Which, naturally, is as it should be.</p><p></p><p>--) The extra options only make a really significant impact into epic levels. But in epic levels, your at-wills get better, too--to be on par with or better than your lowest-level encounter powers. The more extra powers you have, the less difference some of them make.</p><p></p><p>--) The rule becomes really easy to use if you also use power cards. Lay out all your power cards and flip them over when you use them. Once you've flipped over a power card, you can't use that power. Once you have three cards of a given type flipped over, you can't use any more of that type.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 4352345, member: 554"] A few things I like about this rule, the more I think about it: --) If you [B]do[/B] use the retraining rules, you can retrain low-level encounter powers to very situational ones--the kind of encounter powers that might not be that helpful too often, but make a big difference when they do. Thus, as characters become more experienced they increasingly resemble wily bastards with a lot of tricks up their sleeves. Which, naturally, is as it should be. --) The extra options only make a really significant impact into epic levels. But in epic levels, your at-wills get better, too--to be on par with or better than your lowest-level encounter powers. The more extra powers you have, the less difference some of them make. --) The rule becomes really easy to use if you also use power cards. Lay out all your power cards and flip them over when you use them. Once you've flipped over a power card, you can't use that power. Once you have three cards of a given type flipped over, you can't use any more of that type. [/QUOTE]
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More powers, no replacements?
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